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Am I a cruel DM?
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<blockquote data-quote="Raven Crowking" data-source="post: 1880637" data-attributes="member: 18280"><p>Actually, you have been incredibly calm in the ensuing discussion of what you did and did not "do wrong".  It speaks well of you, and actually lends quite a bit of weight to the argument that what you did was reasonable.</p><p></p><p></p><p></p><p></p><p></p><p>Well, the PCs did make it incredibly easy.  Perhaps better to say that, under the circumstances, there should have been signs that the gnomes did not unanamously betray the PCs.  Of course, you can easily argue that the PCs not having woken up as their crates plunged to the ground far, far below was just such a sign.  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p></p><p>You mentioned the sprite being madly in love with on PC.  High Cha may not be as useful as high Str, but you should take it into account.  Likewise, Diplomacy costs as much as Climbing, and you should get some bang for your buck.  Of course, as I pointed out earlier, diplomats need to have some areas of flexability for Diplomacy to be effective.</p><p></p><p></p><p></p><p></p><p></p><p>I have serious reservations about a supposedly LG character signing a contract with the PCs, then Geasing them without warning, when such action was not part of the contract.  I imagine that, coupled with this, the gnome incident might have seemed a bit...similar?</p><p></p><p></p><p></p><p></p><p></p><p>It might have helped had the gnomes said, "Of course, it isn't us you have to convince...." or if a Sense Motive check would show them growing a bit nervous about meeting with their superiors following what they believe to be a change of plan.  It might have made the PCs a bit nervous as well.</p><p></p><p>BUT, the players actually were nervous about the plan (or, at least, one of them was) and <em>they went along with it anyway</em>.</p><p></p><p></p><p></p><p></p><p></p><p>I am again confounded by the idea of a LG Church having sent them on this mission, with a Geas to boot, without having given them any idea as to how they would get it out of the city.  It seems to me that your group might lack a planner.</p><p></p><p></p><p></p><p></p><p></p><p>Um, are you holding hostages so that other people cannot DM?  Are you forcing people to sit at your table and play?  If not, then these suggestions should be politely ignored.</p><p></p><p></p><p></p><p></p><p></p><p>Honestly, this doesn't sound like a storyline that can be wrapped up quickly.  Nor do the players have an easy out at this moment.  Based upon what's happening with the NPCs and in the world, the PCs are just going to have to decide what they want to do.  No one likes a duex ex machina, and I certainly wouldn't recommend you setting one up just to end the storyline.</p><p></p><p>It would also rob their current frustration of any meaning later.  If they're paying for it with blood, sweat, and tears, they deserve to reach the end on their own steam.</p><p></p><p></p><p></p><p></p><p></p><p>Well, I haven't done so yet, and I do think that they should be used sparingly.  If a Geas is intended as a kind of curse, then there should be the means to break it (just not right away).  If it is not meant as a kind of curse, then the PCs should have understood what they were getting into.</p><p></p><p>It's a meta-gaming issue, perhaps.  But, really, how did you expect the players to react?</p><p></p><p></p><p></p><p></p><p></p><p>Well, under the current set-up, they have to try this, don't they?</p><p></p><p></p><p></p><p></p><p></p><p>These are actually all parcel of the same general idea that not every NPC out there is going to be a rat-bastard, and that there have to be some NPCs out there that the PCs can like, trust, and be willing to help at personal cost.  The possible suggestions are not necessarily the best ones, but conceptually, there has to be some reason that the PCs are willing to be the good guys.</p><p></p><p>Unless you are playing in an evil campaign, which does not seem to be the case here.</p><p></p><p></p><p>RC </p><p></p><p></p><p>P.S.:  And, again, overall, you seem to be doing a great job.  Feel free to ignore any of my comments that you don't feel apply.  Not that you needed <em>my</em> permission to do so.  lol.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1880637, member: 18280"] Actually, you have been incredibly calm in the ensuing discussion of what you did and did not "do wrong". It speaks well of you, and actually lends quite a bit of weight to the argument that what you did was reasonable. Well, the PCs did make it incredibly easy. Perhaps better to say that, under the circumstances, there should have been signs that the gnomes did not unanamously betray the PCs. Of course, you can easily argue that the PCs not having woken up as their crates plunged to the ground far, far below was just such a sign. ;) You mentioned the sprite being madly in love with on PC. High Cha may not be as useful as high Str, but you should take it into account. Likewise, Diplomacy costs as much as Climbing, and you should get some bang for your buck. Of course, as I pointed out earlier, diplomats need to have some areas of flexability for Diplomacy to be effective. I have serious reservations about a supposedly LG character signing a contract with the PCs, then Geasing them without warning, when such action was not part of the contract. I imagine that, coupled with this, the gnome incident might have seemed a bit...similar? It might have helped had the gnomes said, "Of course, it isn't us you have to convince...." or if a Sense Motive check would show them growing a bit nervous about meeting with their superiors following what they believe to be a change of plan. It might have made the PCs a bit nervous as well. BUT, the players actually were nervous about the plan (or, at least, one of them was) and [I]they went along with it anyway[/I]. I am again confounded by the idea of a LG Church having sent them on this mission, with a Geas to boot, without having given them any idea as to how they would get it out of the city. It seems to me that your group might lack a planner. Um, are you holding hostages so that other people cannot DM? Are you forcing people to sit at your table and play? If not, then these suggestions should be politely ignored. Honestly, this doesn't sound like a storyline that can be wrapped up quickly. Nor do the players have an easy out at this moment. Based upon what's happening with the NPCs and in the world, the PCs are just going to have to decide what they want to do. No one likes a duex ex machina, and I certainly wouldn't recommend you setting one up just to end the storyline. It would also rob their current frustration of any meaning later. If they're paying for it with blood, sweat, and tears, they deserve to reach the end on their own steam. Well, I haven't done so yet, and I do think that they should be used sparingly. If a Geas is intended as a kind of curse, then there should be the means to break it (just not right away). If it is not meant as a kind of curse, then the PCs should have understood what they were getting into. It's a meta-gaming issue, perhaps. But, really, how did you expect the players to react? Well, under the current set-up, they have to try this, don't they? These are actually all parcel of the same general idea that not every NPC out there is going to be a rat-bastard, and that there have to be some NPCs out there that the PCs can like, trust, and be willing to help at personal cost. The possible suggestions are not necessarily the best ones, but conceptually, there has to be some reason that the PCs are willing to be the good guys. Unless you are playing in an evil campaign, which does not seem to be the case here. RC P.S.: And, again, overall, you seem to be doing a great job. Feel free to ignore any of my comments that you don't feel apply. Not that you needed [I]my[/I] permission to do so. lol. [/QUOTE]
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