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Am I a cruel DM?
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<blockquote data-quote="Esme" data-source="post: 1880792" data-attributes="member: 26505"><p><strong>Another PC from the game</strong></p><p></p><p>Hello, I'm another PC from Ambrus' game.</p><p></p><p>First off, I have to say that Ambrus is a very good GM in my opinion. His strenght is in creating a logical and believable world and in crafting interesting NPCs for us to interact with. I trust in his impartiality.</p><p></p><p>My character (the sorcerer) feels saddened that the gnomes chose to betray us but he can't say he blames them, as relations between the Empire and the gnome/dwarven psion faction is strained at best. He actually died in the first battle with the gnomes, after starting the battle and feels his death was just penance for his aggresion. </p><p></p><p>For people to understand why we were so trusting to hand off the artefact to the gnomes, they have to understand we had been in the donjon for 30 odd sessions and returning to the surface made us giddy with excitement. We easily could have found another way to leave the city, but we were so exhausted and fearful to be caught by the authorities (it's very complicated, but basically the item is the most valuable thing in the world) that when the gnomes offered their ship, I jumped on the chance mand did not give to much thought to betrayal. it was perhaps not to wise, but it's in character for me I think.</p><p></p><p>As for the geas, neither my character or me the player feel cheated in this situation. We swore an holy oath to recover an artifact, and if the gods chose to bindf us to that (working through an elven woman) then that's just more proof of the importance of the quest.</p><p></p><p>Now we must clearly dry our tears, find the location of the artefact and fly off to it's rescue.</p><p></p><p>Yay adventure!  <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin    :D"  data-smilie="8"data-shortname=":D" /> </p><p></p><p>Esmé</p></blockquote><p></p>
[QUOTE="Esme, post: 1880792, member: 26505"] [b]Another PC from the game[/b] Hello, I'm another PC from Ambrus' game. First off, I have to say that Ambrus is a very good GM in my opinion. His strenght is in creating a logical and believable world and in crafting interesting NPCs for us to interact with. I trust in his impartiality. My character (the sorcerer) feels saddened that the gnomes chose to betray us but he can't say he blames them, as relations between the Empire and the gnome/dwarven psion faction is strained at best. He actually died in the first battle with the gnomes, after starting the battle and feels his death was just penance for his aggresion. For people to understand why we were so trusting to hand off the artefact to the gnomes, they have to understand we had been in the donjon for 30 odd sessions and returning to the surface made us giddy with excitement. We easily could have found another way to leave the city, but we were so exhausted and fearful to be caught by the authorities (it's very complicated, but basically the item is the most valuable thing in the world) that when the gnomes offered their ship, I jumped on the chance mand did not give to much thought to betrayal. it was perhaps not to wise, but it's in character for me I think. As for the geas, neither my character or me the player feel cheated in this situation. We swore an holy oath to recover an artifact, and if the gods chose to bindf us to that (working through an elven woman) then that's just more proof of the importance of the quest. Now we must clearly dry our tears, find the location of the artefact and fly off to it's rescue. Yay adventure! :D Esmé [/QUOTE]
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