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Am I a cruel DM?
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<blockquote data-quote="jmucchiello" data-source="post: 1881907" data-attributes="member: 813"><p>I think this is easily salvagable. I'd spoiler this but I'm just assuming the players won't care where the idea came from....</p><p></p><p>If the players are upset that the gnomes betrayed as it appears on the surface then they just have to turn up a few dead gnomes (including one of the ones negotiated with) and find some clues to the demon faction having interrupted the gnomes transfer of the artifact and party onto the ship. Now the players can team up with the surviving gnomes (run into later) to get the artifact back/avenge the dead gnomes.</p><p></p><p>---</p><p></p><p>I can't believe some of the responses in this thread. How could the gnomes they beguiled with great feats of diplomacy not give them some recompense for taking the artifact? Well, they didn't kill the party, that's reasonable recompense I think. Those crates could just as easily have been loaded into the locked hold of a ship that had its keel ripped and sank.</p><p></p><p>---</p><p></p><p>Hong, given you are correct that gaming should be enjoyable, does not mean that 100% of all gaming time must be joyous. Some enjoyment can be had with a frustrating cliffhanger or setback. In this case, some of the players found the setback too great. Still if recovery from the setback is plausible and quick it will also be satisfying, perhap enjoyable.</p><p></p><p>---</p><p></p><p>Ambrus, I'd be really worried that only your SO (SO? Fiancee!!) is upset. How cold have the last few days been? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1881907, member: 813"] I think this is easily salvagable. I'd spoiler this but I'm just assuming the players won't care where the idea came from.... If the players are upset that the gnomes betrayed as it appears on the surface then they just have to turn up a few dead gnomes (including one of the ones negotiated with) and find some clues to the demon faction having interrupted the gnomes transfer of the artifact and party onto the ship. Now the players can team up with the surviving gnomes (run into later) to get the artifact back/avenge the dead gnomes. --- I can't believe some of the responses in this thread. How could the gnomes they beguiled with great feats of diplomacy not give them some recompense for taking the artifact? Well, they didn't kill the party, that's reasonable recompense I think. Those crates could just as easily have been loaded into the locked hold of a ship that had its keel ripped and sank. --- Hong, given you are correct that gaming should be enjoyable, does not mean that 100% of all gaming time must be joyous. Some enjoyment can be had with a frustrating cliffhanger or setback. In this case, some of the players found the setback too great. Still if recovery from the setback is plausible and quick it will also be satisfying, perhap enjoyable. --- Ambrus, I'd be really worried that only your SO (SO? Fiancee!!) is upset. How cold have the last few days been? :) [/QUOTE]
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