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Am I a cruel DM?
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<blockquote data-quote="fusangite" data-source="post: 1885830" data-attributes="member: 7240"><p>Can you explain how you think the Diplomacy and Sense Motive mechanics were misapplied here? I think there is a pretty clear consensus that these checks can only apply to the NPCs with whom the characters are directly interacting. Is it your contention that these checks affect individuals beyond that? Also, even if the characters were affecting these other gnomes whom they were not talking to with their diplomacy checks, in order to get a Hostile NPC to become a Helpful NPC (what the characters were asking), a check of 50 would be required.</p><p></p><p></p><p></p><p>In all the posts we have received, two NPC interactions have been described: negotiating with the gnomes and deciding to go on the quest. So there are two problems with your observation:</p><p>1. The sample is too small. You're arguing that because 50% of the two interactions we have heard about resulted in the NPCs betraying the characters, 100% of the PC-NPC interactions in this 35-episode campaign have involved the NPCs betraying the characters. </p><p>2. Even if you think two encounters is a large enough sample size by which to judge an entire campaign, there is the problem of the one other NPC interaction we know about. Correct me if I'm wrong but giving people 60,000gp in exchange for an enforceable promise is not normally what is defined as "betrayal."</p></blockquote><p></p>
[QUOTE="fusangite, post: 1885830, member: 7240"] Can you explain how you think the Diplomacy and Sense Motive mechanics were misapplied here? I think there is a pretty clear consensus that these checks can only apply to the NPCs with whom the characters are directly interacting. Is it your contention that these checks affect individuals beyond that? Also, even if the characters were affecting these other gnomes whom they were not talking to with their diplomacy checks, in order to get a Hostile NPC to become a Helpful NPC (what the characters were asking), a check of 50 would be required. In all the posts we have received, two NPC interactions have been described: negotiating with the gnomes and deciding to go on the quest. So there are two problems with your observation: 1. The sample is too small. You're arguing that because 50% of the two interactions we have heard about resulted in the NPCs betraying the characters, 100% of the PC-NPC interactions in this 35-episode campaign have involved the NPCs betraying the characters. 2. Even if you think two encounters is a large enough sample size by which to judge an entire campaign, there is the problem of the one other NPC interaction we know about. Correct me if I'm wrong but giving people 60,000gp in exchange for an enforceable promise is not normally what is defined as "betrayal." [/QUOTE]
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