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Am I a cruel DM?
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<blockquote data-quote="swrushing" data-source="post: 1891879" data-attributes="member: 14140"><p>you seem to have a real bent on putting easily refutable positions into others' mouths, or perhaps fingers.</p><p></p><p>No. </p><p></p><p>Obviously, a player can leave unhappy for any number of reasons. It could be they left because of a misunderstanding with another player. It could be they left unhappy because of an unfortunate emergency call. There are any number of reasons they could leave unhappy.</p><p></p><p>My position...</p><p></p><p>If a player leaves a game i run unhappy with ME, the GM, then i do conclude that I have made an error and my first and immediate focus is on figuring out two things.</p><p></p><p>1. how best to proceed with that player. Damage control.</p><p>2. What i could have done better. What can i do to avoid repeating my mistake.</p><p></p><p>Now, its entirely possible that, if this is a new player, that my error was in player selection. perhaps i allowed a player into my game who was ill matched for my game. This would obviously not be the case for someone with whom i had been gaming for a year.</p><p></p><p>But, again, the first thing i look at critically is ME, my performance, my choices, my role so as to see how I can do better next time. Only once i have figured out my failings do i then look critically at others.</p><p></p><p>I have found this approach improves my results immensly. heck it should produce great results if only for one reason, problems i identiofy in my own actions I can try and correct directly, whereas getting others to correct their problems is a much bigger deal.</p><p></p><p>See, this goes back to me being the info source for everything. </p><p></p><p>if all my players miss something and make what would be percieved as a bonehead move (as many seem to indicate they think happened here) I don't start off with "how stupid they were" but instead start off with "what miscommunication did I do to lead my gang of very smart players to all jump to the same outlandishly wrong judgement?"</p><p></p><p>As i have stated elsewhere, its hard to get all my players to agree on wehat are in fact good decisions, so if they all agree on a bad one, then something somewhere got communicated wrong. Since i am the voice for everything they can know, that communication lack comes back and barfs up its lunch in my lap, not theirs.</p><p></p><p>hope that clears it up for you.</p><p>hope its not so alien to you.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1891879, member: 14140"] you seem to have a real bent on putting easily refutable positions into others' mouths, or perhaps fingers. No. Obviously, a player can leave unhappy for any number of reasons. It could be they left because of a misunderstanding with another player. It could be they left unhappy because of an unfortunate emergency call. There are any number of reasons they could leave unhappy. My position... If a player leaves a game i run unhappy with ME, the GM, then i do conclude that I have made an error and my first and immediate focus is on figuring out two things. 1. how best to proceed with that player. Damage control. 2. What i could have done better. What can i do to avoid repeating my mistake. Now, its entirely possible that, if this is a new player, that my error was in player selection. perhaps i allowed a player into my game who was ill matched for my game. This would obviously not be the case for someone with whom i had been gaming for a year. But, again, the first thing i look at critically is ME, my performance, my choices, my role so as to see how I can do better next time. Only once i have figured out my failings do i then look critically at others. I have found this approach improves my results immensly. heck it should produce great results if only for one reason, problems i identiofy in my own actions I can try and correct directly, whereas getting others to correct their problems is a much bigger deal. See, this goes back to me being the info source for everything. if all my players miss something and make what would be percieved as a bonehead move (as many seem to indicate they think happened here) I don't start off with "how stupid they were" but instead start off with "what miscommunication did I do to lead my gang of very smart players to all jump to the same outlandishly wrong judgement?" As i have stated elsewhere, its hard to get all my players to agree on wehat are in fact good decisions, so if they all agree on a bad one, then something somewhere got communicated wrong. Since i am the voice for everything they can know, that communication lack comes back and barfs up its lunch in my lap, not theirs. hope that clears it up for you. hope its not so alien to you. [/QUOTE]
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