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Am I a cruel DM?
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<blockquote data-quote="fusangite" data-source="post: 1892107" data-attributes="member: 7240"><p>But it is impossible for them to misinterpret or react unreasonably to anything you do. </p><p></p><p></p><p></p><p>This <em>was</em> what I was saying. Sorry I phrased it poorly. This is where you and I completely disagree. The idea that it is impossible, under any circumstances whatsoever, for a player to reach an unreasonable unjustified conclusion about something you as the GM have done strikes me as bizarre in the extreme. What it says to me is that you believe that all players in all RPGs are reasonable and rational 100% of the time. </p><p></p><p>You seem to believe that your behaviour as GM, alone, disregarding all other factors in a player's life is in complete and sole control over whether your players are having fun during your game. It's as though you believe that you can suspend normal human psychology for the duration of the games you run. You can only control (and this to a more limited extent than you think) what goes into a player's ears; you cannot control what happens inside their heads.</p><p></p><p>I don't know whether you have noticed this but the GM is having a dispute with only one person in his game: his fiancee. Everyone else we have heard from thinks he acted reasonably -- everyone else's account is congruent with his. But his fiancee has significantly different views not only about whether he acted reasonably in this session but about how he acted in all the previous sessions. </p><p></p><p>Now, look at what the first thing is that she objected to in her post: it wasn't how the gnomes behaved; it was the fact that he identified her as his girlfriend instead of his fiancee. Has it occurred to you that what we are witnessing here is a relationship dispute sublimated into the game? </p><p></p><p>If a couple is having a fight and it spills over into the game, it cannot be automatically inferred that the GM has failed as a GM; he may have failed as a fiance but that's a separate issue.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1892107, member: 7240"] But it is impossible for them to misinterpret or react unreasonably to anything you do. This [i]was[/i] what I was saying. Sorry I phrased it poorly. This is where you and I completely disagree. The idea that it is impossible, under any circumstances whatsoever, for a player to reach an unreasonable unjustified conclusion about something you as the GM have done strikes me as bizarre in the extreme. What it says to me is that you believe that all players in all RPGs are reasonable and rational 100% of the time. You seem to believe that your behaviour as GM, alone, disregarding all other factors in a player's life is in complete and sole control over whether your players are having fun during your game. It's as though you believe that you can suspend normal human psychology for the duration of the games you run. You can only control (and this to a more limited extent than you think) what goes into a player's ears; you cannot control what happens inside their heads. I don't know whether you have noticed this but the GM is having a dispute with only one person in his game: his fiancee. Everyone else we have heard from thinks he acted reasonably -- everyone else's account is congruent with his. But his fiancee has significantly different views not only about whether he acted reasonably in this session but about how he acted in all the previous sessions. Now, look at what the first thing is that she objected to in her post: it wasn't how the gnomes behaved; it was the fact that he identified her as his girlfriend instead of his fiancee. Has it occurred to you that what we are witnessing here is a relationship dispute sublimated into the game? If a couple is having a fight and it spills over into the game, it cannot be automatically inferred that the GM has failed as a GM; he may have failed as a fiance but that's a separate issue. [/QUOTE]
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