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Am I a cruel DM?
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<blockquote data-quote="fusangite" data-source="post: 1892190" data-attributes="member: 7240"><p>Most people would only conclude that they had made an error if they considered their player's unhappiness with their conduct to be reasonable and rational. </p><p></p><p>So, apparently I'm putting words in people's mouths now. swrushing, hong, how was I to interpret the swrushing quote to which I was responding other than in the way that I did? swrushing gave two examples of a player leaving unhappy -- in neither example did the player blame the GM for his unhappiness. He then made an unqualified statement that if the player left unhappy with him, this unhappiness <em>must</em> have been caused by an error on his part.</p><p></p><p>swrushing, perhaps you would like to qualify the above statement to which I responded in my previous posts. The position you clearly articulated in your previous post was that if a player blamed you for how the game went, that blame was correctly applied. If you are now abandoning that position or feel that I have misinterpreted your language, I'm very pleased. And if so, I would like you to answer the following question:</p><p></p><p>How would you go about determining if a player was blaming you unreasonably or unjustifiably for their not enjoying the game? </p><p></p><p></p><p></p><p>If you think an episode ending on a sombre note is the equivalent of a failed episode, that is really unfortunate. It must limit your ability to tell an emotionally compelling story. <em>The Two Towers</em> ends on a sombre note; but this sombre note is part of the larger structure of a great narrative that deepens one's commitment to the story and makes the climax more fulfilling. So the idea that one episode ending on a sombre note is equal to a narrative failure is really problematic if you're interested in story telling.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1892190, member: 7240"] Most people would only conclude that they had made an error if they considered their player's unhappiness with their conduct to be reasonable and rational. So, apparently I'm putting words in people's mouths now. swrushing, hong, how was I to interpret the swrushing quote to which I was responding other than in the way that I did? swrushing gave two examples of a player leaving unhappy -- in neither example did the player blame the GM for his unhappiness. He then made an unqualified statement that if the player left unhappy with him, this unhappiness [i]must[/i] have been caused by an error on his part. swrushing, perhaps you would like to qualify the above statement to which I responded in my previous posts. The position you clearly articulated in your previous post was that if a player blamed you for how the game went, that blame was correctly applied. If you are now abandoning that position or feel that I have misinterpreted your language, I'm very pleased. And if so, I would like you to answer the following question: How would you go about determining if a player was blaming you unreasonably or unjustifiably for their not enjoying the game? If you think an episode ending on a sombre note is the equivalent of a failed episode, that is really unfortunate. It must limit your ability to tell an emotionally compelling story. [i]The Two Towers[/i] ends on a sombre note; but this sombre note is part of the larger structure of a great narrative that deepens one's commitment to the story and makes the climax more fulfilling. So the idea that one episode ending on a sombre note is equal to a narrative failure is really problematic if you're interested in story telling. [/QUOTE]
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