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Am I a cruel DM?
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<blockquote data-quote="hong" data-source="post: 1893534" data-attributes="member: 537"><p>I have noticed that when unable to make a cogent reply, you have a fetish for retreating to technobabble. Why is this?</p><p></p><p></p><p></p><p>It truly is fascinating that after 10 pages of this, you are still none the wiser.</p><p></p><p>Cliffhangers done well, is good.</p><p>Cliffhangers done badly, is bad.</p><p>This cliffhanger done badly.</p><p></p><p>No buildup.</p><p>No foreshadowing.</p><p>No context.</p><p>Pulled out of DM's ass on spur of the moment, without any planning at all.</p><p></p><p>Simple!</p><p></p><p></p><p></p><p>Exactly. And there's nothing wrong with that, _if done right_.</p><p></p><p></p><p></p><p></p><p>See above, O eight-year-old mind.</p><p></p><p></p><p></p><p>At least when this thread is finished, Toronto won't have to worry about all that excess straw forming a fire hazard.</p><p></p><p>Nobody said they'd all want to quit the campaign. One badly executed session won't kill most campaigns, this one included. However, that doesn't mean that if this sort of thing happens repeatedly, the DM doesn't risk their players eventually going elsewhere. Of course, there are some DMs who like living on the edge, but I like to think that's a conscious choice, not simply a byproduct of mulishness.</p><p></p><p></p><p></p><p>Spin, my little people, spin! Are you finished arguing with yourself yet?</p><p></p><p>I never said that it was unreasonable for characters never to lose the object of their quest. I said that the execution of the plot twist was wanting. That you apparently are unable to distinguish between the idea and the execution is nobody's problem but yours.</p><p></p><p></p><p></p><p>All == probable for all practical purposes. Trust me, I'm a statistician.</p><p></p><p></p><p></p><p>... or the DM could simply have more social skills than a walnut. I think I might have mentioned this before.</p><p></p><p></p><p></p><p>Because at the end of the day, the DM's performance is rated according to the reactions of their players. Learn this.</p><p></p><p></p><p></p><p>Ah, right. So Ambrus DID come here to complain about how everyone liked the game.</p><p></p><p></p><p></p><p>Only in your world, where the colour of the sky is undetermined, but possibly a fetching shade of purple.</p><p></p><p></p><p></p><p>The issue is not whether or not Ambrus behaved unreasonably. The issue is what caused the ill-feeling that is self-evident to everyone (except you, apparently) and how he can best fix that. Do stop tilting at windmills.</p></blockquote><p></p>
[QUOTE="hong, post: 1893534, member: 537"] I have noticed that when unable to make a cogent reply, you have a fetish for retreating to technobabble. Why is this? It truly is fascinating that after 10 pages of this, you are still none the wiser. Cliffhangers done well, is good. Cliffhangers done badly, is bad. This cliffhanger done badly. No buildup. No foreshadowing. No context. Pulled out of DM's ass on spur of the moment, without any planning at all. Simple! Exactly. And there's nothing wrong with that, _if done right_. See above, O eight-year-old mind. At least when this thread is finished, Toronto won't have to worry about all that excess straw forming a fire hazard. Nobody said they'd all want to quit the campaign. One badly executed session won't kill most campaigns, this one included. However, that doesn't mean that if this sort of thing happens repeatedly, the DM doesn't risk their players eventually going elsewhere. Of course, there are some DMs who like living on the edge, but I like to think that's a conscious choice, not simply a byproduct of mulishness. Spin, my little people, spin! Are you finished arguing with yourself yet? I never said that it was unreasonable for characters never to lose the object of their quest. I said that the execution of the plot twist was wanting. That you apparently are unable to distinguish between the idea and the execution is nobody's problem but yours. All == probable for all practical purposes. Trust me, I'm a statistician. ... or the DM could simply have more social skills than a walnut. I think I might have mentioned this before. Because at the end of the day, the DM's performance is rated according to the reactions of their players. Learn this. Ah, right. So Ambrus DID come here to complain about how everyone liked the game. Only in your world, where the colour of the sky is undetermined, but possibly a fetching shade of purple. The issue is not whether or not Ambrus behaved unreasonably. The issue is what caused the ill-feeling that is self-evident to everyone (except you, apparently) and how he can best fix that. Do stop tilting at windmills. [/QUOTE]
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