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Am I a Mean DM?
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<blockquote data-quote="ptolemy18" data-source="post: 1971736" data-attributes="member: 24970"><p>Okay, here's the (brief) story...</p><p></p><p>I'm the DM. It's getting near the end of the campaign, and several players have dropped out, so the party consists of 4 PCs played by actual people, and 4 NPCs (former characters created by people who've dropped out).</p><p></p><p>Everyone (the remaining 4 players, that is) knows that the campaign will end in about two more sessions. I've already gone into "end of campaign mode" thanked all the remaining players for sticking around and told 'em there's just a little while longer to go.</p><p></p><p>The 4 players and I get together for the third-to-the-last session (two more to go). In the climactic battle of the session, one of the PCs is killed by a lucky blow from a bad guy. (Admittedly, the situation was unfair by the standards of any kind of normal "Challenge Ratings", and it was really a "run for your lives or risk dying" fight. They were three 2nd-level PCs in their nightclothes, unarmored, facing a 5th-level and a 3rd-level villain. The 5th-level villain got badly hurt and ran, which I'd been planning might happen, but the 3rd-level stuck around long enough to kill somebody before getting killed himself.)</p><p></p><p>So anyway, there were 4 players, there's only gonna be two more sessions, and now one of the 4 players' characters has died. He seemed kind of resigned but bummed out, and said, in a "maybe I'm joking, but more likely not" kind of voice "Aggh, you had to kill me, one of your most loyal players! What about all the NPCs we have trailing around with us...?"</p><p></p><p>But alas, although I'd been originally planning to have the NPCs in the first line of that battle, it just didn't work out that way because the players split up the party so all the NPCs were off somewhere else, in another room of the inn. :/ </p><p></p><p>Anyway, I'm wondering if this DM-behavior seems unfair to y'all? The campaign has been going for about 13 sessions, and this is the second player-character death (the other guy got knocked negative and then fell off his horse and died, so I think he would have had even more reason to be pissed off, but he took it pretty well). Unlike the previous death, he has the option of getting raised, but I'm not sure how he feels about it... the XP loss is a pain and also, in-character, the party doesn't really have enough money to pay for resurrection so I'm thinking he'd have to go into debt or become some kind of servant of the temple. (That's how it works in my campaign world...)</p><p></p><p>Alternately, of course, there are several NPCs which he could play.</p><p></p><p>Personally, I think the answer is "It's not unfair to kill a player that way, but at the same time, I can't realistically expect that player to show up for the next two sessions." :/</p><p></p><p>Jason</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 1971736, member: 24970"] Okay, here's the (brief) story... I'm the DM. It's getting near the end of the campaign, and several players have dropped out, so the party consists of 4 PCs played by actual people, and 4 NPCs (former characters created by people who've dropped out). Everyone (the remaining 4 players, that is) knows that the campaign will end in about two more sessions. I've already gone into "end of campaign mode" thanked all the remaining players for sticking around and told 'em there's just a little while longer to go. The 4 players and I get together for the third-to-the-last session (two more to go). In the climactic battle of the session, one of the PCs is killed by a lucky blow from a bad guy. (Admittedly, the situation was unfair by the standards of any kind of normal "Challenge Ratings", and it was really a "run for your lives or risk dying" fight. They were three 2nd-level PCs in their nightclothes, unarmored, facing a 5th-level and a 3rd-level villain. The 5th-level villain got badly hurt and ran, which I'd been planning might happen, but the 3rd-level stuck around long enough to kill somebody before getting killed himself.) So anyway, there were 4 players, there's only gonna be two more sessions, and now one of the 4 players' characters has died. He seemed kind of resigned but bummed out, and said, in a "maybe I'm joking, but more likely not" kind of voice "Aggh, you had to kill me, one of your most loyal players! What about all the NPCs we have trailing around with us...?" But alas, although I'd been originally planning to have the NPCs in the first line of that battle, it just didn't work out that way because the players split up the party so all the NPCs were off somewhere else, in another room of the inn. :/ Anyway, I'm wondering if this DM-behavior seems unfair to y'all? The campaign has been going for about 13 sessions, and this is the second player-character death (the other guy got knocked negative and then fell off his horse and died, so I think he would have had even more reason to be pissed off, but he took it pretty well). Unlike the previous death, he has the option of getting raised, but I'm not sure how he feels about it... the XP loss is a pain and also, in-character, the party doesn't really have enough money to pay for resurrection so I'm thinking he'd have to go into debt or become some kind of servant of the temple. (That's how it works in my campaign world...) Alternately, of course, there are several NPCs which he could play. Personally, I think the answer is "It's not unfair to kill a player that way, but at the same time, I can't realistically expect that player to show up for the next two sessions." :/ Jason [/QUOTE]
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