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Am I a Mean DM?
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<blockquote data-quote="Doctor Shaft" data-source="post: 1972316" data-attributes="member: 25737"><p>I wouldn't say you were a mean DM at all. Not every game should be all about the PC's and how great their might is. If anything, I think that DMing can tend to be very boring.</p><p></p><p>I've never DMed a session myself, so take what I have to say with a grain of salt. But, if I had to give any advice, I'd say that the next time your run an ultra low-level session, or any session where you know your campaign is going to involve survival over "kill the bad guy," you should just warn your players implicitly before hand. </p><p></p><p>I've played a session very similar to yours, although with a different system. We spent a majority of our time running from zombies, and overall just trying to make it out. And, we had some great impromptu moments where a PC would do something totally bizarre (like try to shoot a Desert Eagle out of a moving car on a bumpy road... and rolling a 1), and then we'd spend the next hour or two fighting off hoards and carrying off unconscious bodies. </p><p></p><p>What made the session enjoyble for the players was that the DM told us ahead of time what the general theme of the campaign would be like. We knew before we even started that this would be a dark tale, where the good guys (namely us) weren't going to be able to kung fu our ways to the top of the tower. </p><p></p><p>I think if your players are made well aware that they shouldn't be in the mind set that there are necessarily any gains to fighting in dire situations without armor, then they'll be far less likely to be disenchanted with the game's outcome should they choose to play it.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 1972316, member: 25737"] I wouldn't say you were a mean DM at all. Not every game should be all about the PC's and how great their might is. If anything, I think that DMing can tend to be very boring. I've never DMed a session myself, so take what I have to say with a grain of salt. But, if I had to give any advice, I'd say that the next time your run an ultra low-level session, or any session where you know your campaign is going to involve survival over "kill the bad guy," you should just warn your players implicitly before hand. I've played a session very similar to yours, although with a different system. We spent a majority of our time running from zombies, and overall just trying to make it out. And, we had some great impromptu moments where a PC would do something totally bizarre (like try to shoot a Desert Eagle out of a moving car on a bumpy road... and rolling a 1), and then we'd spend the next hour or two fighting off hoards and carrying off unconscious bodies. What made the session enjoyble for the players was that the DM told us ahead of time what the general theme of the campaign would be like. We knew before we even started that this would be a dark tale, where the good guys (namely us) weren't going to be able to kung fu our ways to the top of the tower. I think if your players are made well aware that they shouldn't be in the mind set that there are necessarily any gains to fighting in dire situations without armor, then they'll be far less likely to be disenchanted with the game's outcome should they choose to play it. [/QUOTE]
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