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Am I a Mean DM?
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<blockquote data-quote="Erithtotl" data-source="post: 1972328" data-attributes="member: 1971"><p>While killing a player is not being a meany, I would have some questions about your game. I too would be a little dismayed at the '13 sessions, 2nd level' thing, even the biggest roleplayers in my group bitch about not getting to higher levels quicker. In addition, I know that as a player I dont' enjoy having 4 'dead player' NPCs hanging around with my group being played by the DM. It really intrudes, and I would have a tendancy to 'put them in the corner' as a way of saying that we didn't want them around anymore, not to mention that would play a big part in soaking up XPs from the rest of the players. Finally, a 13 session campaign where 4 players quit and the rest only made it to second level can feel both very disjointed and unsatisfying.</p><p></p><p>So while I think what you did on the lines of killing a player 2 sessions before the end wasn't mean, I can imagine that there might be a little more resentment coming out in the player's comments because of frustration with other elements of the game. Obviously without knowning all the other details its impossible to know for sure but that would be my gut reaction.</p></blockquote><p></p>
[QUOTE="Erithtotl, post: 1972328, member: 1971"] While killing a player is not being a meany, I would have some questions about your game. I too would be a little dismayed at the '13 sessions, 2nd level' thing, even the biggest roleplayers in my group bitch about not getting to higher levels quicker. In addition, I know that as a player I dont' enjoy having 4 'dead player' NPCs hanging around with my group being played by the DM. It really intrudes, and I would have a tendancy to 'put them in the corner' as a way of saying that we didn't want them around anymore, not to mention that would play a big part in soaking up XPs from the rest of the players. Finally, a 13 session campaign where 4 players quit and the rest only made it to second level can feel both very disjointed and unsatisfying. So while I think what you did on the lines of killing a player 2 sessions before the end wasn't mean, I can imagine that there might be a little more resentment coming out in the player's comments because of frustration with other elements of the game. Obviously without knowning all the other details its impossible to know for sure but that would be my gut reaction. [/QUOTE]
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