Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Am I a "Needy" DM? ;)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 1946798" data-attributes="member: 8835"><p>Trying to game every week may be pushing it for most adults not in college. There's just a lot going on. Of course, normal adults are capable of having weekly bowling nights for years, so it's a matter of choosing what events you want to spend your time at. I tell my players that my game is as important as any other event. If they disagree, then they're not in my game.</p><p></p><p>The other variable you've got is high player count. The more people you try to coordinate for a regular event, the harder it is to accommodate their schedules. 4 players is fairly sustainable. More than that easily gets harder, as each one will alternate wil something to skip a session.</p><p></p><p>NPC-tizing a missing player's character is the standard stick for teaching a player not to miss a game. Hand control to another player and let the dice land where they may. Players who care about their PCs won't risk it. Players who don't, won't last long.</p><p></p><p>In the beginning of a campaign, when you're just getting your group together, use simpler adventures. Don't focus on single characters. Don't try to do special plot-lines for characters. Wait at least 4 games for that. See who the dedicated players are. Write for the dedicated players. Don't waste time on the slackers, they're just background characters.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1946798, member: 8835"] Trying to game every week may be pushing it for most adults not in college. There's just a lot going on. Of course, normal adults are capable of having weekly bowling nights for years, so it's a matter of choosing what events you want to spend your time at. I tell my players that my game is as important as any other event. If they disagree, then they're not in my game. The other variable you've got is high player count. The more people you try to coordinate for a regular event, the harder it is to accommodate their schedules. 4 players is fairly sustainable. More than that easily gets harder, as each one will alternate wil something to skip a session. NPC-tizing a missing player's character is the standard stick for teaching a player not to miss a game. Hand control to another player and let the dice land where they may. Players who care about their PCs won't risk it. Players who don't, won't last long. In the beginning of a campaign, when you're just getting your group together, use simpler adventures. Don't focus on single characters. Don't try to do special plot-lines for characters. Wait at least 4 games for that. See who the dedicated players are. Write for the dedicated players. Don't waste time on the slackers, they're just background characters. Janx [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Am I a "Needy" DM? ;)
Top