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<blockquote data-quote="DMScott" data-source="post: 1778559" data-attributes="member: 11734"><p>Er, the premise is: <em>giants attack civilization, characters go figure out why, find out that evil subterranean elves are manipulating the giants as part of a religious war</em>. Granted that's not necessarily a sublime literary experience, it still seems at least as solid as the great majority of adventures released since then. I think if that premise played out as boring, it probably has more to do with the DM than the players. The idea that throwing 2nd edition characters in would make it easier is bizarre - if the monsters were also changed to 2nd edition, they become far and away more powerful than a group of the suggested level range can handle (giants got a big upgrade from 1st to 2nd edition, almost as big as dragons).</p><p></p><p></p><p></p><p>Probably not. That's the thing about old classics in just about any field - those who weren't around for them the first time probably won't draw the same experience, even if they check out the classics. </p><p></p><p>Going back to the "Against the Giants" example, drow elves are practically a farce nowadays, completely overexposed and associated with some of the worst excesses of munchkinism. So running into them at the end of G3 nowadays is most likely to draw groans and Driz'zt jokes. But at the time, player reactions were of the "what the heck is THAT?!" variety, since the very idea of evil elves was completely alien to the game. People who nostalgize over G3 are probably remembering moments like that - it was the very first time they'd ever encountered drow, and that leaves an impression.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1778559, member: 11734"] Er, the premise is: [I]giants attack civilization, characters go figure out why, find out that evil subterranean elves are manipulating the giants as part of a religious war[/I]. Granted that's not necessarily a sublime literary experience, it still seems at least as solid as the great majority of adventures released since then. I think if that premise played out as boring, it probably has more to do with the DM than the players. The idea that throwing 2nd edition characters in would make it easier is bizarre - if the monsters were also changed to 2nd edition, they become far and away more powerful than a group of the suggested level range can handle (giants got a big upgrade from 1st to 2nd edition, almost as big as dragons). Probably not. That's the thing about old classics in just about any field - those who weren't around for them the first time probably won't draw the same experience, even if they check out the classics. Going back to the "Against the Giants" example, drow elves are practically a farce nowadays, completely overexposed and associated with some of the worst excesses of munchkinism. So running into them at the end of G3 nowadays is most likely to draw groans and Driz'zt jokes. But at the time, player reactions were of the "what the heck is THAT?!" variety, since the very idea of evil elves was completely alien to the game. People who nostalgize over G3 are probably remembering moments like that - it was the very first time they'd ever encountered drow, and that leaves an impression. [/QUOTE]
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