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Am I an atypical DM?
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<blockquote data-quote="Sammael" data-source="post: 3046931" data-attributes="member: 4475"><p>IMC,</p><p></p><p><strong>Combat speed</strong> depends greatly on the party's current status and the level of threat. The more threatened the PCs feel, the longer the combat takes, because they tend to consider their options more carefully. We ran a pretty quick combat last session; the 6 ECL 18-19 PCs were up against 4 Fire Giant Expert 3/Rogue 3s, 1 Fire Giant Cleric 10 (pre-buffed), and 1 Fire Giant Rogue 3/Scarlet Corsair 9. The combat lasted for about 4 rounds of game time, which translated into about an hour and a half of real-time. Nobody stalled, everybody had their math figured out, more or less, and even the spellcasters didn't take more than a minute per round to figure out what they were going to cast. However, with 12 characters of such high level, there is a lot of rolling going on...</p><p></p><p><strong>Prep-time</strong>: The above encounter took about 3 hours to stat the fire giants. I don't use stock monsters, because I find the usual high-level challenges presented in the books to be... lacking. Even at lower levels, I love making the creatures unique and giving them a personal touch. In other words, I need lots of prep-time, but I don't mind it that much (except picking up spells for the spellcasters... the pain).</p><p></p><p><strong>Overload of options</strong> doesn't bother me much, as I do not allow things into the game without first considering them carefully. I may be behind on using some of the materials I've purchased, but I haven't run into any terrible balance issues yet. I run only one game, my long-term campaign, so I know the PCs' abilities well enough to be comfortable with everything them may pull off.</p><p></p><p>In conclusion, while I think that you and I are very different Dungeon Masters when it comes to style, we more or less agree on all listed issues - in that that I do not see them as issues at all.</p></blockquote><p></p>
[QUOTE="Sammael, post: 3046931, member: 4475"] IMC, [b]Combat speed[/b] depends greatly on the party's current status and the level of threat. The more threatened the PCs feel, the longer the combat takes, because they tend to consider their options more carefully. We ran a pretty quick combat last session; the 6 ECL 18-19 PCs were up against 4 Fire Giant Expert 3/Rogue 3s, 1 Fire Giant Cleric 10 (pre-buffed), and 1 Fire Giant Rogue 3/Scarlet Corsair 9. The combat lasted for about 4 rounds of game time, which translated into about an hour and a half of real-time. Nobody stalled, everybody had their math figured out, more or less, and even the spellcasters didn't take more than a minute per round to figure out what they were going to cast. However, with 12 characters of such high level, there is a lot of rolling going on... [b]Prep-time[/b]: The above encounter took about 3 hours to stat the fire giants. I don't use stock monsters, because I find the usual high-level challenges presented in the books to be... lacking. Even at lower levels, I love making the creatures unique and giving them a personal touch. In other words, I need lots of prep-time, but I don't mind it that much (except picking up spells for the spellcasters... the pain). [b]Overload of options[/b] doesn't bother me much, as I do not allow things into the game without first considering them carefully. I may be behind on using some of the materials I've purchased, but I haven't run into any terrible balance issues yet. I run only one game, my long-term campaign, so I know the PCs' abilities well enough to be comfortable with everything them may pull off. In conclusion, while I think that you and I are very different Dungeon Masters when it comes to style, we more or less agree on all listed issues - in that that I do not see them as issues at all. [/QUOTE]
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