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*Pathfinder & Starfinder
Am I an unfair GM?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4613767" data-attributes="member: 35909"><p>You were definitely right to not let it work, for starters. The fault is mostly the player's for trying to metagame. I think it would have been better if instead of trying to imply it was a bad idea, you just told him flat out, "You have no way of doing that." Or at least, "Can you show me how you have line of sight/effect?" People blunder, and while he was kinda being a jerk by using metagame knowledge to begin with, it doesn't change the possibility he just had a little metal slip. I tend to think of the PCs as fairly hyper-competent and superhuman (especially by the time they can use wall of stone/force) and in particular the wizard PC has a much higher int than the player could ever hope to. It also helps that while the player is plopping down to play for a few hour a week or so, the wizard is daily practicing and perfecting his art. So, I tend to assume if the player forgets an aspect of how his spell works, the character would not. I think you should have just told him it wouldn't work. I know you were trying to drop the hints strongly,but sometimes people are just clueless towards that stuff.</p><p></p><p>[sblock]I once ran an encounter in a large metallic cylinder of a room. I was careful to describle the various openings in the wall ~50 feet up, the size of both the opening they came through and the apparent exit (both about 10 ft across, if not less), and the fact the floor had plates of all slightly different heights. The "exit" was a hole going up in the ceiling, with a ladder hanging down from it WAAAY high up, with a thin 5 ft wide flat protrusion from the wall underneath it going all aroudn the perimeter of the room.</p><p></p><p>Anyway, despite all of this description, one of the PCs eagerly runs to the other side of the room towards the ladder...setting off the water trap. *sigh* 50 ft high of water later, they discover there were two Huge water elementals inside of the pouring water. They are level 6-8 at the time. The battle is near suicide, even with the 5 ft perimeter "land" I had provided, half the party ends up getting sucked into the elementals' whirlpool attacks. It takes over 3 combat rounds and the party near its death knell for someone to finally realize: "Hey, if we just leave, they can't really follow us!"</p><p></p><p>Ah, player stupidity can make the game so much more fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4613767, member: 35909"] You were definitely right to not let it work, for starters. The fault is mostly the player's for trying to metagame. I think it would have been better if instead of trying to imply it was a bad idea, you just told him flat out, "You have no way of doing that." Or at least, "Can you show me how you have line of sight/effect?" People blunder, and while he was kinda being a jerk by using metagame knowledge to begin with, it doesn't change the possibility he just had a little metal slip. I tend to think of the PCs as fairly hyper-competent and superhuman (especially by the time they can use wall of stone/force) and in particular the wizard PC has a much higher int than the player could ever hope to. It also helps that while the player is plopping down to play for a few hour a week or so, the wizard is daily practicing and perfecting his art. So, I tend to assume if the player forgets an aspect of how his spell works, the character would not. I think you should have just told him it wouldn't work. I know you were trying to drop the hints strongly,but sometimes people are just clueless towards that stuff. [sblock]I once ran an encounter in a large metallic cylinder of a room. I was careful to describle the various openings in the wall ~50 feet up, the size of both the opening they came through and the apparent exit (both about 10 ft across, if not less), and the fact the floor had plates of all slightly different heights. The "exit" was a hole going up in the ceiling, with a ladder hanging down from it WAAAY high up, with a thin 5 ft wide flat protrusion from the wall underneath it going all aroudn the perimeter of the room. Anyway, despite all of this description, one of the PCs eagerly runs to the other side of the room towards the ladder...setting off the water trap. *sigh* 50 ft high of water later, they discover there were two Huge water elementals inside of the pouring water. They are level 6-8 at the time. The battle is near suicide, even with the 5 ft perimeter "land" I had provided, half the party ends up getting sucked into the elementals' whirlpool attacks. It takes over 3 combat rounds and the party near its death knell for someone to finally realize: "Hey, if we just leave, they can't really follow us!" Ah, player stupidity can make the game so much more fun. :)[/sblock] [/QUOTE]
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