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Am I an unfair GM?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4616166" data-attributes="member: 35909"><p>And I have a gestalt Warblade/Duskblade in my group right now whom I have to remind nearly every combat that you can't combine a standard action strike / charge action / standard action Duskblade class feature to weapon attack with a touch spell thingy; pick two. These are the actions he does almost every round, the fact he chronically forgets he can't combine them astounds me. But I'd just be adversarial and kind of a dick IMHO if I just robbed him of his action or a spell slot w/o getting to cast it in such a situation. He forgot, he's not trying to cheat, he's just air brained or something, and I know the rule so it's hardly a bother to just say, "you can't do all of that, remember?" Saves a lot of drama. Half the time another player even tells him before I can, saving me any trouble at all. I'm kinda surprised none of the other players spoke up if they were paying attention.</p><p></p><p>Judging by a lot of the responses so far, it seems many people are conflating the metagaming issue with the forgetfulness one. I said it was wrong of him to use that metagame knowledge. But that has no effect on whether or not you should save a player from wasting his action, spell, (and in this case it seems) a very expensive gem when he goofs. You already made it clear in the first post you were aware from the start of the LOS issue and it's not like it clicked after the fact and required a ret-con, it would have been the smallest of inconveniences to just point out why the spell couldn't work. I think metagaming should be confronted head-on. Just say straight out, "You don't know where they are." Or "explain to me your character's rationale for doing this." If you punish him for it, it will just breed resentment. Worse, the next time someone else metagames and you aren't punitive with them, he will be all over your case. Just...be consistent. If you think it's ok to punish people for metagaming instead of a more direct or diplomatic approach, stick with it in all future cases. If you think it's a player's fault if he forgets how something works, apply that to every incident, without exception. If you aren't consistent in doing these things, the players who suffered for it may well get (justifiably) upset about the (possibly only perceived) unfair treatment. All IMHO, of course.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4616166, member: 35909"] And I have a gestalt Warblade/Duskblade in my group right now whom I have to remind nearly every combat that you can't combine a standard action strike / charge action / standard action Duskblade class feature to weapon attack with a touch spell thingy; pick two. These are the actions he does almost every round, the fact he chronically forgets he can't combine them astounds me. But I'd just be adversarial and kind of a dick IMHO if I just robbed him of his action or a spell slot w/o getting to cast it in such a situation. He forgot, he's not trying to cheat, he's just air brained or something, and I know the rule so it's hardly a bother to just say, "you can't do all of that, remember?" Saves a lot of drama. Half the time another player even tells him before I can, saving me any trouble at all. I'm kinda surprised none of the other players spoke up if they were paying attention. Judging by a lot of the responses so far, it seems many people are conflating the metagaming issue with the forgetfulness one. I said it was wrong of him to use that metagame knowledge. But that has no effect on whether or not you should save a player from wasting his action, spell, (and in this case it seems) a very expensive gem when he goofs. You already made it clear in the first post you were aware from the start of the LOS issue and it's not like it clicked after the fact and required a ret-con, it would have been the smallest of inconveniences to just point out why the spell couldn't work. I think metagaming should be confronted head-on. Just say straight out, "You don't know where they are." Or "explain to me your character's rationale for doing this." If you punish him for it, it will just breed resentment. Worse, the next time someone else metagames and you aren't punitive with them, he will be all over your case. Just...be consistent. If you think it's ok to punish people for metagaming instead of a more direct or diplomatic approach, stick with it in all future cases. If you think it's a player's fault if he forgets how something works, apply that to every incident, without exception. If you aren't consistent in doing these things, the players who suffered for it may well get (justifiably) upset about the (possibly only perceived) unfair treatment. All IMHO, of course. [/QUOTE]
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