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*Pathfinder & Starfinder
Am I an unfair GM?
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<blockquote data-quote="dontpunkme" data-source="post: 4617558" data-attributes="member: 17938"><p>The rest of the group thought the ruling was quite fair and consistent with past rulings. Like I said, we're generally pretty short on patience with each other (we've all been friends with each other for over a decade and it's just part of our group dynamic). It's not my preferred style and I generally try to play in a different game when there is one (one that isn't quite so harshly critical of each other). The problem really is the player, he has the books and has had the rules explained regularly to him, he just doesn't ever think. It's one thing when I have another player in the game get upset because while he is not disputing the RAW as written, but mainly the logic behind them (they are asinine sometimes). Don't even get me started how annoyed he gets when spells like dispel magic get resolved. </p><p></p><p>But to help him get better with his spells, I did recommend he do something I do with my wizards: manually type up a spellbook providing the text of every spell (mainly because I got tired of carrying 4 or 5 books to every session). This worked wonders for me as I had everything I needed in one convenient place (along with a summary page detailing which spells allowed spell resistance, relevant saves and the such). And like I also said, players in my game are allowed to ask questions if they're unsure an action will work (granted sometimes, they do get a I don't know, but that's when their question is more out of character knowledge-related). But if it's a question about the legality ruleswise or the possibility of trying something, they generally have a good idea of where I stand. </p><p></p><p>I did consider having the spell go off and encase the party, but because of the wall (and my use of interruption of the area of the spell in my multitude of reasons his spell failed) decided it would just fail. Had it been fireball, then yes, it certainly would've exploded in their faces. Part of me even misses the olden days where lightning bolts rebounded off walls coming back to fry their casters. But I think it's more a case of bad player syndrome. He'll get annoyed when enemies have abilities that allow them to escape damage (why would the bandit king have evasion) or pass saves (how did the tank pass his fort save). I can understand when rushed or when a curveball gets tossed having difficulty figuring out what to do, but at least show that you've played the game for over 15 years.</p></blockquote><p></p>
[QUOTE="dontpunkme, post: 4617558, member: 17938"] The rest of the group thought the ruling was quite fair and consistent with past rulings. Like I said, we're generally pretty short on patience with each other (we've all been friends with each other for over a decade and it's just part of our group dynamic). It's not my preferred style and I generally try to play in a different game when there is one (one that isn't quite so harshly critical of each other). The problem really is the player, he has the books and has had the rules explained regularly to him, he just doesn't ever think. It's one thing when I have another player in the game get upset because while he is not disputing the RAW as written, but mainly the logic behind them (they are asinine sometimes). Don't even get me started how annoyed he gets when spells like dispel magic get resolved. But to help him get better with his spells, I did recommend he do something I do with my wizards: manually type up a spellbook providing the text of every spell (mainly because I got tired of carrying 4 or 5 books to every session). This worked wonders for me as I had everything I needed in one convenient place (along with a summary page detailing which spells allowed spell resistance, relevant saves and the such). And like I also said, players in my game are allowed to ask questions if they're unsure an action will work (granted sometimes, they do get a I don't know, but that's when their question is more out of character knowledge-related). But if it's a question about the legality ruleswise or the possibility of trying something, they generally have a good idea of where I stand. I did consider having the spell go off and encase the party, but because of the wall (and my use of interruption of the area of the spell in my multitude of reasons his spell failed) decided it would just fail. Had it been fireball, then yes, it certainly would've exploded in their faces. Part of me even misses the olden days where lightning bolts rebounded off walls coming back to fry their casters. But I think it's more a case of bad player syndrome. He'll get annoyed when enemies have abilities that allow them to escape damage (why would the bandit king have evasion) or pass saves (how did the tank pass his fort save). I can understand when rushed or when a curveball gets tossed having difficulty figuring out what to do, but at least show that you've played the game for over 15 years. [/QUOTE]
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