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Am I an unfair GM?
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<blockquote data-quote="Beginning of the End" data-source="post: 4619724" data-attributes="member: 55271"><p>I'm not sure if "unfair" is the right term, but you were certainly engaging in a confrontational style of play. IMO, that's unnecessary.</p><p></p><p>At my table we try to be open with our rules expertise. If someone knows a rule they'll offer it up. If the DM realizes that his ruling is not going to be in line with what the player is expecting (and there's no reason the character wouldn't know the outcome), he'll just explain what the ruling will be and see if that's really what the player wants to do.</p><p></p><p>So, in this case, there's really no reason to think that the character wouldn't be aware that the spell wasn't going to work the way he wanted it to. So just tell the player that.</p><p></p><p>And, yeah, maybe the character was being a jerk, trying to metagame, and pretending not to know the pertinent rules. Or maybe there was just a misunderstanding about the circumstances. Giving him the benefit of the doubt is hardly going to signal the end of the world.</p><p></p><p>I can understand the impetus to punish him for the perceived metagaming and attempt to cheat. But in my experience this kind of confrontational environment at the gaming table actually encourages metagaming and "rules ellision" type of cheating. You setting up an environment of DM vs. players -- the DM always has the power advantage in that situation, and players will naturally try to find every advantage they can pry out for themselves.</p></blockquote><p></p>
[QUOTE="Beginning of the End, post: 4619724, member: 55271"] I'm not sure if "unfair" is the right term, but you were certainly engaging in a confrontational style of play. IMO, that's unnecessary. At my table we try to be open with our rules expertise. If someone knows a rule they'll offer it up. If the DM realizes that his ruling is not going to be in line with what the player is expecting (and there's no reason the character wouldn't know the outcome), he'll just explain what the ruling will be and see if that's really what the player wants to do. So, in this case, there's really no reason to think that the character wouldn't be aware that the spell wasn't going to work the way he wanted it to. So just tell the player that. And, yeah, maybe the character was being a jerk, trying to metagame, and pretending not to know the pertinent rules. Or maybe there was just a misunderstanding about the circumstances. Giving him the benefit of the doubt is hardly going to signal the end of the world. I can understand the impetus to punish him for the perceived metagaming and attempt to cheat. But in my experience this kind of confrontational environment at the gaming table actually encourages metagaming and "rules ellision" type of cheating. You setting up an environment of DM vs. players -- the DM always has the power advantage in that situation, and players will naturally try to find every advantage they can pry out for themselves. [/QUOTE]
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Am I an unfair GM?
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