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Am I an unfair GM?
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<blockquote data-quote="Arkhandus" data-source="post: 4629143" data-attributes="member: 13966"><p>Generally, wizards are fairly intelligent (int 15 or higher, typically), and they DO learn the parameters of their spells known. So in-character, even if the player refuses to read his character's spell descriptions, his wizard should know the spell's parameters, limitations, and effects. That means, as DM, you should be telling him what would happen if he cast that spell, even if only telling him the gist of it and then leaving him to read the spell description himself.</p><p></p><p>In-character he would know that his spell won't reach through the wall that's blocking his line of effect, and in-character he would never choose to try casting the Force Cage past the wall that's blocking it. In-character, he'd know that placing an Evard's Black Tentacles really close to him would be a bad idea, so if he says he'll do it, you should advise him that he will be caught in its area of effect and won't be able to cast most of his spells while grappled by it.</p><p></p><p>Then you should let him change his mind once he's aware of the spell's effects, just as he would be if the lazy bum actually bothered to read his own character's rules material.</p><p></p><p>As DM, of course, you have every right to DENY that player the right to play a Wizard in your games, on account of him being too lazy to do the necessary planning and book-reading that Wizards require. Maybe suggest he play a sorcerer, and give him a simple list of spells to use. Or just tell him to play a simpler class altogether.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4629143, member: 13966"] Generally, wizards are fairly intelligent (int 15 or higher, typically), and they DO learn the parameters of their spells known. So in-character, even if the player refuses to read his character's spell descriptions, his wizard should know the spell's parameters, limitations, and effects. That means, as DM, you should be telling him what would happen if he cast that spell, even if only telling him the gist of it and then leaving him to read the spell description himself. In-character he would know that his spell won't reach through the wall that's blocking his line of effect, and in-character he would never choose to try casting the Force Cage past the wall that's blocking it. In-character, he'd know that placing an Evard's Black Tentacles really close to him would be a bad idea, so if he says he'll do it, you should advise him that he will be caught in its area of effect and won't be able to cast most of his spells while grappled by it. Then you should let him change his mind once he's aware of the spell's effects, just as he would be if the lazy bum actually bothered to read his own character's rules material. As DM, of course, you have every right to DENY that player the right to play a Wizard in your games, on account of him being too lazy to do the necessary planning and book-reading that Wizards require. Maybe suggest he play a sorcerer, and give him a simple list of spells to use. Or just tell him to play a simpler class altogether. [/QUOTE]
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