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Am I being too optimistic?
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<blockquote data-quote="bloodtide" data-source="post: 9339667" data-attributes="member: 6684958"><p>No. You should always hope for the best. And always be prepared. </p><p></p><p>And the big thing about how long a game runs...well, it is all on you. </p><p></p><p>First pick only good players. For whatever game you want to run. Also pick good people, ones that will make a point to always show up and play. And pick people that want to play. For example I only want players that can make the commitment to game each session, if I player says "oh I might have cool stuff going on so I might miss a few games as I'm so cool", I won't have that person as a player and just tell them to stay home and " be cool."</p><p></p><p>And you might have to make players. This can work out great. Once upon a time I was in a deli line with another parent and she noticed my LotR shirt. We talked for a bit and she was interested in the idea of a fantasy game. A week later she had gathered four other moms that liked fantasy and was ready to start a game. The "mad moms" group still plays today, once a week on their own, and once a month with me as 'guest dm'. </p><p></p><p>That adage is not exactly true, as it is based on a lot of falsehoods and other such things. It's like parents that say "my kid won't play with the stuff I buy them"...when the parent is buying 99 cent plastic junk toys and just dropping them on the floor. </p><p></p><p>Ask any DM that said "oh my plans did not survive" what happened...and they will be confused and vague. You are not meant to question the adage: plans are bad and random chaos messes are fun. So Say They. And if you can get them to say something....there will be an obvious point where they say "oh the players just did this and all my prep work was gone". Of course, ask them, "oh, well, why did you not just stop the players from running wild?" and they will just look at you with a blank stare. </p><p></p><p></p><p>Well, getting good people that are good players is a big step that will "fix" a lot of your worries. Good people/players simply won't do all that "bad" stuff.</p><p></p><p>Then you really just need to find your voice....your game style. And embrace it.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9339667, member: 6684958"] No. You should always hope for the best. And always be prepared. And the big thing about how long a game runs...well, it is all on you. First pick only good players. For whatever game you want to run. Also pick good people, ones that will make a point to always show up and play. And pick people that want to play. For example I only want players that can make the commitment to game each session, if I player says "oh I might have cool stuff going on so I might miss a few games as I'm so cool", I won't have that person as a player and just tell them to stay home and " be cool." And you might have to make players. This can work out great. Once upon a time I was in a deli line with another parent and she noticed my LotR shirt. We talked for a bit and she was interested in the idea of a fantasy game. A week later she had gathered four other moms that liked fantasy and was ready to start a game. The "mad moms" group still plays today, once a week on their own, and once a month with me as 'guest dm'. That adage is not exactly true, as it is based on a lot of falsehoods and other such things. It's like parents that say "my kid won't play with the stuff I buy them"...when the parent is buying 99 cent plastic junk toys and just dropping them on the floor. Ask any DM that said "oh my plans did not survive" what happened...and they will be confused and vague. You are not meant to question the adage: plans are bad and random chaos messes are fun. So Say They. And if you can get them to say something....there will be an obvious point where they say "oh the players just did this and all my prep work was gone". Of course, ask them, "oh, well, why did you not just stop the players from running wild?" and they will just look at you with a blank stare. Well, getting good people that are good players is a big step that will "fix" a lot of your worries. Good people/players simply won't do all that "bad" stuff. Then you really just need to find your voice....your game style. And embrace it. [/QUOTE]
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