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Am I being too optimistic?
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<blockquote data-quote="Theory of Games" data-source="post: 9343668" data-attributes="member: 7042201"><p>When it comes to prep normally it's better to have too much than too little. And GMs tend to be very creative people so they will always be working on something (adventure design, campaign design, character design, rule design, yadayadayada). Writers are the same way: they keep a pad or an app on them so they can record ideas no matter where they are. All that information tends to stack but it's better to have your own personal library to draw info from than to have your players staring at you during a tense scene and you got nothing for them.</p><p></p><p>More is better.</p><p></p><p>And I've gotten great writing advice that spills over to being a GM. One thing: kill your inner critic. All that voice in your head does is question everything you do creating doubt. Doubt kills creativity.</p><p>Instead have this crazy fan in your head that tells you "This is gonna be bigger than the Bible! Keep going!" YOU have to be the #1 fan of your work because no one else has the credentials.</p><p></p><p><img src="https://media2.giphy.com/media/HiDfhTFGZ4geI/200w.gif?cid=6c09b9529s7qzy2pi16g2tk5tf3jqj5h2u6ficwoxqyte8lh&ep=v1_gifs_search&rid=200w.gif&ct=g" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9343668, member: 7042201"] When it comes to prep normally it's better to have too much than too little. And GMs tend to be very creative people so they will always be working on something (adventure design, campaign design, character design, rule design, yadayadayada). Writers are the same way: they keep a pad or an app on them so they can record ideas no matter where they are. All that information tends to stack but it's better to have your own personal library to draw info from than to have your players staring at you during a tense scene and you got nothing for them. More is better. And I've gotten great writing advice that spills over to being a GM. One thing: kill your inner critic. All that voice in your head does is question everything you do creating doubt. Doubt kills creativity. Instead have this crazy fan in your head that tells you "This is gonna be bigger than the Bible! Keep going!" YOU have to be the #1 fan of your work because no one else has the credentials. [IMG]https://media2.giphy.com/media/HiDfhTFGZ4geI/200w.gif?cid=6c09b9529s7qzy2pi16g2tk5tf3jqj5h2u6ficwoxqyte8lh&ep=v1_gifs_search&rid=200w.gif&ct=g[/IMG] [/QUOTE]
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