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Am I being too optimistic?
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<blockquote data-quote="James Gasik" data-source="post: 9349776" data-attributes="member: 6877472"><p>With Session 2 a week away, I'm getting ready for session 2, which will involve a crazy Paladin, a friendly Half-Oger (his spelling, not mine), and, presumably, Jermlaine, Giant Rats, Harpies, Not-Wererats (yeah, I don't want to deal with were-rat-ism, thanks), and Duergar...</p><p></p><p>Unless they make a wrong turn somewhere, and instead will have to deal with a ghost and bandits!</p><p></p><p>Also, there's an opportunistic Wyvern flying around somewhere.</p><p></p><p>Adding things the players will like is mostly being pushed into future adventures, though there is a magic firearm much later in the adventure, should the players do sidequests.</p><p></p><p>The party so far (a lot of Kobold Press options were used)-</p><p></p><p>A <a href="https://koboldpress.com/races-of-midgard-dau/" target="_blank">Dau</a> Druid 3 (Circle of the Land-Forest). Owns a magic javelin that returns to his hand when thrown. Custom Background.</p><p></p><p>A Night Whisper Trollkin Cleric 3 (Black Powder Domain). The resident gun nut. Guild Artisan (I think).</p><p></p><p>A Shadar-Kai Warlock (Hexblade) 2/Sorcerer (Aristocratic) 1. Their bloodline is unknown in the setting, which will be interesting once they encounter other Sorcerers! Sentry Background: basically, they've worked as a guard in the past, either for a town or caravan, and other guards recognize one of their own, allowing him to get information from gate guards and the like.</p><p></p><p>A Changeling Witch 3 (Coven of the Hidden Moon; I honestly can't recall which implement they chose with their Spirit Binding feature). Urchin background, has chosen the dubious disguised form of a little ragamuffin girl. The other party members are constantly accused of being her (?) parent!</p><p></p><p>EDIT: forgot the Warlock/Sorcerer changed their race before the first session!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9349776, member: 6877472"] With Session 2 a week away, I'm getting ready for session 2, which will involve a crazy Paladin, a friendly Half-Oger (his spelling, not mine), and, presumably, Jermlaine, Giant Rats, Harpies, Not-Wererats (yeah, I don't want to deal with were-rat-ism, thanks), and Duergar... Unless they make a wrong turn somewhere, and instead will have to deal with a ghost and bandits! Also, there's an opportunistic Wyvern flying around somewhere. Adding things the players will like is mostly being pushed into future adventures, though there is a magic firearm much later in the adventure, should the players do sidequests. The party so far (a lot of Kobold Press options were used)- A [URL='https://koboldpress.com/races-of-midgard-dau/']Dau[/URL] Druid 3 (Circle of the Land-Forest). Owns a magic javelin that returns to his hand when thrown. Custom Background. A Night Whisper Trollkin Cleric 3 (Black Powder Domain). The resident gun nut. Guild Artisan (I think). A Shadar-Kai Warlock (Hexblade) 2/Sorcerer (Aristocratic) 1. Their bloodline is unknown in the setting, which will be interesting once they encounter other Sorcerers! Sentry Background: basically, they've worked as a guard in the past, either for a town or caravan, and other guards recognize one of their own, allowing him to get information from gate guards and the like. A Changeling Witch 3 (Coven of the Hidden Moon; I honestly can't recall which implement they chose with their Spirit Binding feature). Urchin background, has chosen the dubious disguised form of a little ragamuffin girl. The other party members are constantly accused of being her (?) parent! EDIT: forgot the Warlock/Sorcerer changed their race before the first session! [/QUOTE]
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