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Am I breaking any rules with this tactic?
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<blockquote data-quote="Hussar" data-source="post: 2625870" data-attributes="member: 22779"><p>Yes, I realize that getting a full round of actions is precisely what I'm trying to do. As it stands, getting a single standard action is more or less pointless since all it effectively allows you to do is move. There's very little tactical advantage to getting everyone into the room only to have the enemy wizzie win initiative and blast you with a fireball. </p><p></p><p>I'm a little confused however. You are saying that with claravoyance and teleport, I can get a full round of actions, but, I can't do it by opening a door. That seems a little strange. Effectively they are the same action. I know that the character's don't know what is on the other side of the door, but, they are going to act in a standard way as if there was something on the other side of the door. Like I said, I'm effectively adding one round to the action.</p><p></p><p>Round 1 - Characters prepare actions. Opponents take no actions since they are unaware (presumably) of the party.</p><p>Round 2 - Thief opens the door,triggering the prepared movement actions. Party moves in. Opponents again take no actions since they are unaware.</p><p>Round 3 - surprise round</p><p>Round 4 - Initiatives.</p><p></p><p>By what you are saying, I cannot hear an opponent outside my room and prepare an action to shoot the first thing to come through the door. That doesn't make much sense. Sure, I understand not being able to walk around with a readied action, but since you cannot move and have an action readied, you can't do that anyway.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2625870, member: 22779"] Yes, I realize that getting a full round of actions is precisely what I'm trying to do. As it stands, getting a single standard action is more or less pointless since all it effectively allows you to do is move. There's very little tactical advantage to getting everyone into the room only to have the enemy wizzie win initiative and blast you with a fireball. I'm a little confused however. You are saying that with claravoyance and teleport, I can get a full round of actions, but, I can't do it by opening a door. That seems a little strange. Effectively they are the same action. I know that the character's don't know what is on the other side of the door, but, they are going to act in a standard way as if there was something on the other side of the door. Like I said, I'm effectively adding one round to the action. Round 1 - Characters prepare actions. Opponents take no actions since they are unaware (presumably) of the party. Round 2 - Thief opens the door,triggering the prepared movement actions. Party moves in. Opponents again take no actions since they are unaware. Round 3 - surprise round Round 4 - Initiatives. By what you are saying, I cannot hear an opponent outside my room and prepare an action to shoot the first thing to come through the door. That doesn't make much sense. Sure, I understand not being able to walk around with a readied action, but since you cannot move and have an action readied, you can't do that anyway. [/QUOTE]
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