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Am I breaking any rules with this tactic?
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<blockquote data-quote="Hussar" data-source="post: 2628883" data-attributes="member: 22779"><p>Well, moving into the room has an obvious advantage. If you fight from the doorway, only one or two (at most 3) PC's can melee. One on one is not a tactical advantage. By entering the room, flanking the door with the rogue in the center, I leave clear lanes of fire for both the priest (Korbach) and the wizard (Dhavyn) to blast away and have the backup of the two fighter types (Mel and Lorna) standing beside the finger wigglers. The rogue (Haz) anchors the whole deal in the center with a nice clear lane of fire for a bow. No one gets in anyone else's way to provide cover and no one is charging into the room to screw up area of effect spells. Everyone gets a nice ranged attack off, and we're in very good position to deal with the rest of the bad guys. If things go south, we can always escape back out the door. I've seen far too many combats where one or two PC's block the doorway and fight with the bad guys leaving the rest of the party to twiddle their thumbs because they can't reach/see the enemy. Remember, the door might be to the side of the hallway, not directly a the end, meaning that the party might mostly be behind the wall, not at the doorway.</p><p></p><p>I was hoping to bring maximum firepower to bear for the entire party, rather than relying on one or two PC's to do all the work. Because the PC's are paired up, it's a simple adjustment to flank opponents, and, with the wall behind them and an ally beside, it's nearly impossible to be flanked back, at least in the opening rounds anyway. </p><p></p><p>Like was said, guaranteeing a tactic is not really groovy. I'll just have to be satisfied with hoping for a good initiative roll. Thank you for the feedback guys. I confess I wasn't really sure if my idea was kosher or not and I'll show this thread to my DM so he can see what everyone thinks.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2628883, member: 22779"] Well, moving into the room has an obvious advantage. If you fight from the doorway, only one or two (at most 3) PC's can melee. One on one is not a tactical advantage. By entering the room, flanking the door with the rogue in the center, I leave clear lanes of fire for both the priest (Korbach) and the wizard (Dhavyn) to blast away and have the backup of the two fighter types (Mel and Lorna) standing beside the finger wigglers. The rogue (Haz) anchors the whole deal in the center with a nice clear lane of fire for a bow. No one gets in anyone else's way to provide cover and no one is charging into the room to screw up area of effect spells. Everyone gets a nice ranged attack off, and we're in very good position to deal with the rest of the bad guys. If things go south, we can always escape back out the door. I've seen far too many combats where one or two PC's block the doorway and fight with the bad guys leaving the rest of the party to twiddle their thumbs because they can't reach/see the enemy. Remember, the door might be to the side of the hallway, not directly a the end, meaning that the party might mostly be behind the wall, not at the doorway. I was hoping to bring maximum firepower to bear for the entire party, rather than relying on one or two PC's to do all the work. Because the PC's are paired up, it's a simple adjustment to flank opponents, and, with the wall behind them and an ally beside, it's nearly impossible to be flanked back, at least in the opening rounds anyway. Like was said, guaranteeing a tactic is not really groovy. I'll just have to be satisfied with hoping for a good initiative roll. Thank you for the feedback guys. I confess I wasn't really sure if my idea was kosher or not and I'll show this thread to my DM so he can see what everyone thinks. [/QUOTE]
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