Cool!!

Here's a bit of the flavor text for the campaign -
THE NATURE OF THE WORLD
The world is young, covered in water and dotted with islands pulled from the depths. The people have wandered the world for 600 years, the first created days after the sun first rode across the sky. Bounded the four corners of the world are the Heavenly Columns which support Elysium’s Vault, and beneath them are the Foundation Pillars of Infernus. The Sun is pulled daily across the sky on the Celestial Chariot, while beneath the earth Balor's Eye creeps along Infernus’ sky, pulled by Hell’s Cutter, an infernal ship that sails the sky. The moon seen in the night sky by mortals is the diffraction from the stellar lens – the result of an array of stars both above and below, a pocket space named Archon. In Infernus, a similar diffraction is created. This infernal moon, Cthothos, is the other end of Archon.
To the north, the world’s edge is the mountain range that reaches up to heaven, with the pillar as yet not completely culled from the earth’s bones. The mountain range climbs to the hills of Arcadia. The bones of the earth, also called the Titan’s Ribs, rise up, filling the sky. They hold untold mineral wealth and draws compass needles to it in homage. The Great Rifts, or Wounds of the Earth, is a treacherous path through poisoned earth that leads to the Caverns of Tartarus.
To the south is the edge of the world, the birthplace of the stars and the void that falls forever. Hurricanes and tornado’s whip through, and the waters of the world lap at the lip, spilling into an eternal waterfall. Caught in the tempests, small islands of earth fly through the air, caught in eternal winds that pull them through the void. The stars can be seen clearly here, allowing a view of stars that have yet to be born into the world of man. Focused through the stellar lenses, 2 star beams touch the worlds edge, one carries upwards to the Vault of Heaven, the other pulling down to the Plains of Infernus, or Pandemonium.
The east ends with mud flats that slowly rise out of the boiling sea, and then to volcanoes that crowds the sky. The tallest volcano, Empyrean, is ringed by The City of Brass, which guards the Earth’s Maw, a flame licked lava tube that falls to Ghenna and lava flows. Beyond this is the obsidian road, a path that climbs up the devastation that is Empyrean into the mountainous region of Elysium named after Empyrean. Beyond the mountain range are the stars that sink from sight, diving into the void.
The west is the weeping sea, a region of eternal storm, with walls of rain that drown ships, and a whirlpool that pulls ships to Infernus. A path to Elysium exists, travelling along a rainbow formed briefly between storms. These 4 cardinal points are the elemental planes. Any can reach them, but few can survive the visit. Strange and dangerous creatures that defy modern scholars inhabit them.
Elysium and Infernus are the extremes, of pleasure and punishment. Many call it good and evil, but they are wrong. The good can go to Infernus for punishment - for acts real and imagined. Accidents happen, and those who do not seek the church’s benediction are at risk for unfair punishments, just as the wicked can sneak into heaven, if the guardians are not careful. The Gods are young, still learning their role in creation, and do not have all knowing eyes. They have servants, who have servants, who have theirs. The bureaucracy does its best to make sure that proper punishments and rewards are allotted, mostly by having the Cupitas Vigilo, and CaelestisOculus, tiny spirit servants, track and record the actions of mortals. There are not, however, enough to track all people, and these servants have proven prone to addiction, laziness, and even bribes. Some have died or abandoned their jobs, leaving creatures unwatched, while in other cases, they let their own feelings interfere with their appointed tasks.
When not judged, a soul simply drifts up to Elysium or down to Infernus - if its acts were so great as to make its soul very heavy or light. Unfortunately, death due to sickness or evil magic weigh souls down, while even the wicked can chance upon a multitude of ways to lighten their souls. Even Elysium is not perfect.
Elysium and Infernus are not at war with each other, but rather 2 branches of the same organization. Individuals, though, form their own little groups, and war among themselves. Gods rarely hear directly from their worshippers, but rather after the message is heard & 'interpreted' several times through the bureaucracy. So many varieties of worship for the same gods exist – each sure it is correct, and each is channeled by a different member of the bureaucracy. As yet the gods are unable to fashion a better system. Some blaspheme, saying there are no gods, just the celestial bureaucracy it self. These folk are, of course, burned at the Auto de Fe as heretics.
Trapped between Elysium and Infernus is the mortal realm, pierced through by the remains of dream time, a plane only souls and the tiniest of celestial servants can travel. Suffusing the mortal realm are 2 other planes, Faerie and the shadow lands. Both lands are artifacts from a prior creation, left over existence from the apocalypse that preceded this world's creation. The gods have no dominion in either land. The Fey lands came intact, and interact with the mortal lands when they can, expanding their limited domain. The shadow lands are the blasted remains of more then one world, now stitched together to make up deserts with angry skies, roiling storms with unclean winds, and ball lightning rolling across the plains. Ruins and abandoned cities are trapped between this wasteland, and the awful inhabitants of the Shadow Lands hide within. Survivors slip through the cracks into the mortal lands, although are often unwelcome.