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Am I crazy (not rhetorical)?
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<blockquote data-quote="Beholder Bob" data-source="post: 1221278" data-attributes="member: 12866"><p>ciaran00:</p><p></p><p><em>THE LOW COURT: also called the commons, has 104 seats determined by district and filled by vote every 4-6 years (determined by district). </em></p><p></p><p>This is flavor text - no more or less compelling then telling the players expresso and imported tea are all the rage in X city. The info is there - I do not think it will alter the course of a game, nor slow it. I'll also be adding, for each city, a section on specific city traits (popular foods, drinks, famous folks, architecture, etc). These are just window dressings, flavor as it were. If PCs find a way to use it in game, well, power to them. Imagine a game in which the players wrangle their way in politics, winning 2 seats for their district, giving them & their political bedfellows more power….or they decide to take advantage of a cities preference for a specific drink or liquor, blockade the 2 main suppliers from reaching the city, and then sell their supply at outrageous prices. Unlike the video game, info I put out can and will be used against me in the game of wa.. I mean D20. Players are tricky folk, and my players specialize in surprising me with the turns and twists they give my plot (You head east? But...but...why? I don't have that spot mapped out yet. Oh, that’s why.) I like the possible directions: not just dungeons, but politics, religious battle, back a revolution, become traders, explorers, social engineers who use a popular playwright to influence others...to use a phrase (that I abhor), it's all good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>As to honor - I see these fellows using the same tactics as the British in revolution war - lines of men on both sides, fire, advance, fire, advance. Bright uniforms and an easy time of identifying the leaders, etc. No Deepwoods sniper, no rank insignia while on the field, no salute for fear of identifying the leader, etc. Looting the dead is considered pretty nasty, if you give your word you do not break it (how many PCs adhere to this, I do not know), throw your cape in the puddle for the lady, having ‘social cards’ to offer others so that they may call on you for tea later… Now, the PCs are able to act how they want, but the society 'will not be amused' by base behavior. I’m aiming for a non-standard DND game – no wild west shoot him in the back 'cause he's too dangerous to face, kill 'em in their sleep game. I am hoping the game will have less of the DND 'gang tough mentality' and more of the stuffy powdered wigs game.</p><p></p><p>Is there a particular part of the text that made it redundant to you, an area for me to clean up? I may have missed an area of repetition, or perhaps a clarity issue. As to your earlier comment, I can only hope I make progress in my work perpetually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>As a final note, yeah, people are still reading this c#%p!! (turns out my mum lied, she ain't reading my stuff!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> )</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1221278, member: 12866"] ciaran00: [I]THE LOW COURT: also called the commons, has 104 seats determined by district and filled by vote every 4-6 years (determined by district). [/I] This is flavor text - no more or less compelling then telling the players expresso and imported tea are all the rage in X city. The info is there - I do not think it will alter the course of a game, nor slow it. I'll also be adding, for each city, a section on specific city traits (popular foods, drinks, famous folks, architecture, etc). These are just window dressings, flavor as it were. If PCs find a way to use it in game, well, power to them. Imagine a game in which the players wrangle their way in politics, winning 2 seats for their district, giving them & their political bedfellows more power….or they decide to take advantage of a cities preference for a specific drink or liquor, blockade the 2 main suppliers from reaching the city, and then sell their supply at outrageous prices. Unlike the video game, info I put out can and will be used against me in the game of wa.. I mean D20. Players are tricky folk, and my players specialize in surprising me with the turns and twists they give my plot (You head east? But...but...why? I don't have that spot mapped out yet. Oh, that’s why.) I like the possible directions: not just dungeons, but politics, religious battle, back a revolution, become traders, explorers, social engineers who use a popular playwright to influence others...to use a phrase (that I abhor), it's all good. :p As to honor - I see these fellows using the same tactics as the British in revolution war - lines of men on both sides, fire, advance, fire, advance. Bright uniforms and an easy time of identifying the leaders, etc. No Deepwoods sniper, no rank insignia while on the field, no salute for fear of identifying the leader, etc. Looting the dead is considered pretty nasty, if you give your word you do not break it (how many PCs adhere to this, I do not know), throw your cape in the puddle for the lady, having ‘social cards’ to offer others so that they may call on you for tea later… Now, the PCs are able to act how they want, but the society 'will not be amused' by base behavior. I’m aiming for a non-standard DND game – no wild west shoot him in the back 'cause he's too dangerous to face, kill 'em in their sleep game. I am hoping the game will have less of the DND 'gang tough mentality' and more of the stuffy powdered wigs game. Is there a particular part of the text that made it redundant to you, an area for me to clean up? I may have missed an area of repetition, or perhaps a clarity issue. As to your earlier comment, I can only hope I make progress in my work perpetually. :cool: As a final note, yeah, people are still reading this c#%p!! (turns out my mum lied, she ain't reading my stuff!! :eek: ) [/QUOTE]
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