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<blockquote data-quote="Beholder Bob" data-source="post: 1223206" data-attributes="member: 12866"><p>When I used 'different', it opened up some sticky situations, but overall was nice for flavor. It happened to align itself quite well with a division that existed in that campaign, which served my purposes nicely. I am removing the sorcerer from my campaign and the psion fits that roll nicely (I've never cared for the in game logic of 'I'm 1/28 dragon, it flows through my blood giving me magic! Oh, I'm 1/2 dragon and can not do a single spell.)</p><p>Oh-well. Below is the way wizards cast spells. It looks, perhaps, a bit complicated, but in practice, just as you would write down the DC's of your spells, you write down the DC's to cast spells of the given level. Well, so far its been easy - I'll find out more as the game progresses.</p><p></p><p>WIZARD SPELL CASTING<p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"> DC 14+(2*spell LV) spell craft to cast w/out subdual damage.</p> <p style="text-align: center"> Gain additional spell/day at 1 LV lower then cast spell if roll made by 5.</p> <p style="text-align: center"> Extra time in casting lowers spell DC, DMG (for failure) & bonus spell as if 1 LV less per unit. 1 full R / 5 full R / 2 Minutes, 15 Minutes, 1 Hour</p> <p style="text-align: center"> Items that boost the Spell Craft roll are not counted for purposes of qualifying for the additional spell per day when the roll is made by 5 or more.</p> <p style="text-align: center"> Spell focus gives +2 roll with that type of spell</p> <p style="text-align: center"> Specialization gives +2 roll with that type of spell, but a –2 to all other rolls</p> <p style="text-align: center"> Failure to make roll still results in spell being cast, but causes the caster 2*(LV) subdual damage</p> <p style="text-align: center"> Increase spell by +4 DC (not with casting “on the fly”) and if fail take no damage or lose spell. Also, do not gain a bonus spell if roll made by 5. Not usable to cast meta magic “on the fly”</p> <p style="text-align: center"> Add meta-magic modifiers “on the fly”, increasing DC by 4 + (3*meta magic LV modifier). If the roll is failed, the spell is lost, and caster takes damage equal to 1d6 per (LV of spell + meta magic LV mod).</p> <p style="text-align: center"> Casting spell from a magic device (reading a scroll) with spell completion require spell craft checks, and a failure does damage to the caster.</p> <p style="text-align: center"> Physical contact with familiar grants a +2 to the casting check.</p> <p style="text-align: center"></p> <p style="text-align: center">COMBINED WIZARD TABLE</p> <p style="text-align: center"></p> <p style="text-align: center">LV....Spell Craft DC....Subdual if fail...Caster LV..Spell Craft AVG</p> <p style="text-align: center">0........... 15.....................1.................1st.............6</p> <p style="text-align: center">1........... 16.....................2.................3rd.............8</p> <p style="text-align: center">2........... 18.....................4.................5th............10</p> <p style="text-align: center">3........... 20.....................6.................7th............13</p> <p style="text-align: center">4........... 22.....................8.................9th............16</p> <p style="text-align: center">5........... 24.....................10...............11th...........18</p> <p style="text-align: center">6........... 26.....................12...............13th...........21</p> <p style="text-align: center">7........... 28.....................14...............15th...........23</p> <p style="text-align: center">8........... 30.....................16...............17th...........26</p> <p style="text-align: center">9........... 32.....................18...............19th...........28</p> <p style="text-align: center"></p> <p style="text-align: center">---adding meta magic on the fly</p> <p style="text-align: center">Meta.........Add............DMG</p> <p style="text-align: center">Magic........to................If</p> <p style="text-align: center">LV mod......DC..............Fail</p> <p style="text-align: center">+0.............+4...........(LV+0) d6</p> <p style="text-align: center">+1.............+7...........(LV+1) d6</p> <p style="text-align: center">+2...........+10...........(LV+2) d6</p> <p style="text-align: center">+3...........+13...........(LV+3) d6</p> <p style="text-align: center">+4...........+16...........(LV+4) d6</p> <p style="text-align: center"></p> <p style="text-align: center">Examples: 3rd LV wizard specialized in evocation, and with 7 ranks in spell craft and a 17 INT, casts a few spells. His has then, spellcraft total of 12 with EVO and 8 with other schools.</p> <p style="text-align: center"></p> <p style="text-align: center">He casts Cold Snap (2nd LV EVO), DC 18, with +12 roll. If the roll equals or exceeds a 23, he gains an additional casting of a 1st LV spell that day. If he fails, he takes 4 subdual damage. If he takes an extra round to cast this spell, the DC drops to 16, a roll of 21+ gives extra casting of a 0th LV spell, and if he fails his roll, the spell still goes off but he takes 2 HP subdual damage.</p> <p style="text-align: center"></p> <p style="text-align: center">He casts Burning Hands (1st LV ALT), DC 16, with +8 roll. If the roll equals or exceeds a 21, he gains an additional casting of a 0th LV spell that day. If he fails, he takes 2 HP subdual damage.</p> <p style="text-align: center"></p> <p style="text-align: center">He casts Cold Snap (2nd LV EVO), DC 18, with a meta magic on the fly (+2 LV adjustment, so the DC 18 + 4 + 6 = 28, failure does (2+2)d6 damage, and the spell does not go off. If the roll equals or exceeds 33, he gains an additional casting of a 1st LV spell that day.</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1223206, member: 12866"] When I used 'different', it opened up some sticky situations, but overall was nice for flavor. It happened to align itself quite well with a division that existed in that campaign, which served my purposes nicely. I am removing the sorcerer from my campaign and the psion fits that roll nicely (I've never cared for the in game logic of 'I'm 1/28 dragon, it flows through my blood giving me magic! Oh, I'm 1/2 dragon and can not do a single spell.) Oh-well. Below is the way wizards cast spells. It looks, perhaps, a bit complicated, but in practice, just as you would write down the DC's of your spells, you write down the DC's to cast spells of the given level. Well, so far its been easy - I'll find out more as the game progresses. WIZARD SPELL CASTING[CENTER] DC 14+(2*spell LV) spell craft to cast w/out subdual damage. Gain additional spell/day at 1 LV lower then cast spell if roll made by 5. Extra time in casting lowers spell DC, DMG (for failure) & bonus spell as if 1 LV less per unit. 1 full R / 5 full R / 2 Minutes, 15 Minutes, 1 Hour Items that boost the Spell Craft roll are not counted for purposes of qualifying for the additional spell per day when the roll is made by 5 or more. Spell focus gives +2 roll with that type of spell Specialization gives +2 roll with that type of spell, but a –2 to all other rolls Failure to make roll still results in spell being cast, but causes the caster 2*(LV) subdual damage Increase spell by +4 DC (not with casting “on the fly”) and if fail take no damage or lose spell. Also, do not gain a bonus spell if roll made by 5. Not usable to cast meta magic “on the fly” Add meta-magic modifiers “on the fly”, increasing DC by 4 + (3*meta magic LV modifier). If the roll is failed, the spell is lost, and caster takes damage equal to 1d6 per (LV of spell + meta magic LV mod). Casting spell from a magic device (reading a scroll) with spell completion require spell craft checks, and a failure does damage to the caster. Physical contact with familiar grants a +2 to the casting check. COMBINED WIZARD TABLE LV....Spell Craft DC....Subdual if fail...Caster LV..Spell Craft AVG 0........... 15.....................1.................1st.............6 1........... 16.....................2.................3rd.............8 2........... 18.....................4.................5th............10 3........... 20.....................6.................7th............13 4........... 22.....................8.................9th............16 5........... 24.....................10...............11th...........18 6........... 26.....................12...............13th...........21 7........... 28.....................14...............15th...........23 8........... 30.....................16...............17th...........26 9........... 32.....................18...............19th...........28 ---adding meta magic on the fly Meta.........Add............DMG Magic........to................If LV mod......DC..............Fail +0.............+4...........(LV+0) d6 +1.............+7...........(LV+1) d6 +2...........+10...........(LV+2) d6 +3...........+13...........(LV+3) d6 +4...........+16...........(LV+4) d6 Examples: 3rd LV wizard specialized in evocation, and with 7 ranks in spell craft and a 17 INT, casts a few spells. His has then, spellcraft total of 12 with EVO and 8 with other schools. He casts Cold Snap (2nd LV EVO), DC 18, with +12 roll. If the roll equals or exceeds a 23, he gains an additional casting of a 1st LV spell that day. If he fails, he takes 4 subdual damage. If he takes an extra round to cast this spell, the DC drops to 16, a roll of 21+ gives extra casting of a 0th LV spell, and if he fails his roll, the spell still goes off but he takes 2 HP subdual damage. He casts Burning Hands (1st LV ALT), DC 16, with +8 roll. If the roll equals or exceeds a 21, he gains an additional casting of a 0th LV spell that day. If he fails, he takes 2 HP subdual damage. He casts Cold Snap (2nd LV EVO), DC 18, with a meta magic on the fly (+2 LV adjustment, so the DC 18 + 4 + 6 = 28, failure does (2+2)d6 damage, and the spell does not go off. If the roll equals or exceeds 33, he gains an additional casting of a 1st LV spell that day.[/CENTER] [/QUOTE]
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