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<blockquote data-quote="Ovinomancer" data-source="post: 2843507" data-attributes="member: 16814"><p>Is there not anything else that would/could demand this character's attention? A sick relative that needs care? A call from a childhood friend that the character feels honorbound to heed but isn't something he'd invovle the party with? A romantic interest that would prevent him from accompanying the party on thier next foray?</p><p></p><p>Any number of personal matters could arise that demand his attention without requiring the party's involvement. Or maybe they might... You could potentially use the circumstances of the PC's departure as a springboard for an adventure.</p><p></p><p>Perhaps the departed character himself becomes ill while tending his relative and notices a supernatural element of the illness. He summons the party to assist him, but dies or becomes maimed by the disease before the party can help. Now the party investigates the sickness to honor thier fallen comrade and finds a dark secret(tm).</p><p></p><p>Perhaps the childhood friend was in debt to a local gang boss, and the character is killed or abducted while attempting to negotiate a settlement. The party hears of this (maybe the friend sends them a letter) and now can go rescue their old comrade.</p><p></p><p>Perhaps the party finds out that the character's romantic interest is not what they appear to be. The character refuses to hear any accusations because they are charmed/dominated/turned into something too and now the party must fight thier old friend to solve the mystery.</p><p></p><p>Lots you can do here. Try to make the reason a part of the game instead of just a side note. More fun that way!</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 2843507, member: 16814"] Is there not anything else that would/could demand this character's attention? A sick relative that needs care? A call from a childhood friend that the character feels honorbound to heed but isn't something he'd invovle the party with? A romantic interest that would prevent him from accompanying the party on thier next foray? Any number of personal matters could arise that demand his attention without requiring the party's involvement. Or maybe they might... You could potentially use the circumstances of the PC's departure as a springboard for an adventure. Perhaps the departed character himself becomes ill while tending his relative and notices a supernatural element of the illness. He summons the party to assist him, but dies or becomes maimed by the disease before the party can help. Now the party investigates the sickness to honor thier fallen comrade and finds a dark secret(tm). Perhaps the childhood friend was in debt to a local gang boss, and the character is killed or abducted while attempting to negotiate a settlement. The party hears of this (maybe the friend sends them a letter) and now can go rescue their old comrade. Perhaps the party finds out that the character's romantic interest is not what they appear to be. The character refuses to hear any accusations because they are charmed/dominated/turned into something too and now the party must fight thier old friend to solve the mystery. Lots you can do here. Try to make the reason a part of the game instead of just a side note. More fun that way! [/QUOTE]
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