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<blockquote data-quote="Ydars" data-source="post: 4573581" data-attributes="member: 62992"><p>Ask yourself this question; are you serving the needs of your players? If the answer is yes, then you aren't doing anything wrong.</p><p> </p><p>Now consider this; could you make the game more challenging and would this be more fun for your players?</p><p> </p><p>Again if the answers come out as yes and yes or if you don't know, try a one-shot, one night where you roll up first level characters and really "go for the jugular". Let the PCs know beforehand that you will let the dice fall where they may and play this way so they are prepared. Maybe you could run one battle as a practise before the main event to get them used to the new level of violence. Now play your monsters as they would really react if they were real; this means running away but it also means killing characters who are down, especially if they are non-intelligent monsters wanting some chow. Let the monsters gang up and concentrate fire. You are not trying to kill the characters as DM, you are just playing the monsters with integrity, much as the players are.</p><p> </p><p>After this session (bloodbath?) ask your players if they enjoyed it and what you could port across to your long running normal game. If they howl with fear then you know that is not the right thing to do but if they all nod eagerly then you know it is time to take the gloves off. The first time you run a game this way could be a shock, both for you and the players. I would try it several times before you give up on it. We used to call this kind of play "the bloodbowl".</p><p> </p><p>There is no right or wrong way to play D&D if people are having fun. Sure, you may not be playing the way some people play but if it works, don't try to fix it.</p></blockquote><p></p>
[QUOTE="Ydars, post: 4573581, member: 62992"] Ask yourself this question; are you serving the needs of your players? If the answer is yes, then you aren't doing anything wrong. Now consider this; could you make the game more challenging and would this be more fun for your players? Again if the answers come out as yes and yes or if you don't know, try a one-shot, one night where you roll up first level characters and really "go for the jugular". Let the PCs know beforehand that you will let the dice fall where they may and play this way so they are prepared. Maybe you could run one battle as a practise before the main event to get them used to the new level of violence. Now play your monsters as they would really react if they were real; this means running away but it also means killing characters who are down, especially if they are non-intelligent monsters wanting some chow. Let the monsters gang up and concentrate fire. You are not trying to kill the characters as DM, you are just playing the monsters with integrity, much as the players are. After this session (bloodbath?) ask your players if they enjoyed it and what you could port across to your long running normal game. If they howl with fear then you know that is not the right thing to do but if they all nod eagerly then you know it is time to take the gloves off. The first time you run a game this way could be a shock, both for you and the players. I would try it several times before you give up on it. We used to call this kind of play "the bloodbowl". There is no right or wrong way to play D&D if people are having fun. Sure, you may not be playing the way some people play but if it works, don't try to fix it. [/QUOTE]
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