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<blockquote data-quote="Rel" data-source="post: 4573652" data-attributes="member: 99"><p>My normal mode of operations is that if I want the PC's to have an "easy" encounter then I design a "normal" encounter. If I want them to have an encounter of "normal difficulty" then I design a "hard" encouter. If I want them to have a "hard" encounter, I design a "seemingly impossible" encounter.</p><p></p><p>They're that good.</p><p></p><p>And understandably so. I mean there are 4 of them and they're all very smart so no surprise that they are able to collectively overcome stuff that seems like it'll be fairly tough to me. Plus they know their characters and abilities and those one-use magic items that I forgot I gave them six sessions ago better than I do. I can simply expect them to prevail against rough odds because they find ways to even those odds.</p><p></p><p>However, the fact that I have the difficulty dialed up a bit past normal also means that when things go badly (i.e. the dice) they can get nasty in a hurry. This has occassionally meant the death of a PC. Once it meant a TPK.</p><p></p><p>Those events have never hurt the game.</p><p></p><p>I don't take any joy in a character getting killed. I'm not trying to kill them, though the monsters are. I truly hope they prevail (if only by the skin of their teeth). But the fact that they sometimes don't means that the players know it is a possibility and that brings tension, drama and excitement to the game. It's fun and it's why we play.</p><p></p><p>I don't think you're doing it wrong. But if you dialed the danger up a notch I don't think you'd be doing it wrong then either, even if a PC occassionally gets killed.</p></blockquote><p></p>
[QUOTE="Rel, post: 4573652, member: 99"] My normal mode of operations is that if I want the PC's to have an "easy" encounter then I design a "normal" encounter. If I want them to have an encounter of "normal difficulty" then I design a "hard" encouter. If I want them to have a "hard" encounter, I design a "seemingly impossible" encounter. They're that good. And understandably so. I mean there are 4 of them and they're all very smart so no surprise that they are able to collectively overcome stuff that seems like it'll be fairly tough to me. Plus they know their characters and abilities and those one-use magic items that I forgot I gave them six sessions ago better than I do. I can simply expect them to prevail against rough odds because they find ways to even those odds. However, the fact that I have the difficulty dialed up a bit past normal also means that when things go badly (i.e. the dice) they can get nasty in a hurry. This has occassionally meant the death of a PC. Once it meant a TPK. Those events have never hurt the game. I don't take any joy in a character getting killed. I'm not trying to kill them, though the monsters are. I truly hope they prevail (if only by the skin of their teeth). But the fact that they sometimes don't means that the players know it is a possibility and that brings tension, drama and excitement to the game. It's fun and it's why we play. I don't think you're doing it wrong. But if you dialed the danger up a notch I don't think you'd be doing it wrong then either, even if a PC occassionally gets killed. [/QUOTE]
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