Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am i going to screw up my sorcerer?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="paradox42" data-source="post: 6139342" data-attributes="member: 29746"><p>Indeed- around 13th-15th level, the action economy starts to become important, and by 20th, it's <strong>all-</strong>important. I ran several 3.5 games that got to that point, so I became very familiar with this facet of the game. The action economy is why they changed <em>Haste</em> from 3.0 to 3.5 so that you couldn't use it to cast extra spells in a round anymore- it was far too good for a 3rd-level spell that way, and some people who kept it in as a house-rule spell after the edition change (I know a couple) think it's too good even at 6th.</p><p></p><p>Greatswords are the highest-damage melee weapon, certainly, but even if you have a STR of 18 or higher (without the <em>Transformation</em> spell) you won't be able to dish out damage the way a Fighter or other martial class who's been using it since 1st level will be able. But at 13th, you have access to neat spells like <em>Disintegrate</em> and <em>Chain Lightning</em>, so damage isn't really a problem for you if you stick to using spells as a first option. You need feats like Power Attack, Vital Strike, and Improved Critical to really get mileage out of weapon damage at levels above 10th- and as a Sorcerer, you won't have many (if any) of those.</p><p></p><p>As for your question about taking a hand off the weapon to cast in one round, RAW says no- if you're holding the weapon it must be with both hands, and if you're using a two-handed weapon, then no spells that round. You have to put the weapon away if you want to cast again. If you have the Quick Draw feat then this becomes less of a problem for you, but under normal circumstances it's gonna suck up actions and therefore Just Plain Suck.</p><p></p><p>Honestly, it's sounding like you want a Magus instead of a Sorcerer, on some level, but there is an option you might consider if you really want to go down the melee path: the Eldritch Knight PrC. You'll need to multiclass one level in Fighter or some other martial class to get it, but on the up side that would save you spending the feat on weapon proficiency.</p></blockquote><p></p>
[QUOTE="paradox42, post: 6139342, member: 29746"] Indeed- around 13th-15th level, the action economy starts to become important, and by 20th, it's [B]all-[/B]important. I ran several 3.5 games that got to that point, so I became very familiar with this facet of the game. The action economy is why they changed [I]Haste[/I] from 3.0 to 3.5 so that you couldn't use it to cast extra spells in a round anymore- it was far too good for a 3rd-level spell that way, and some people who kept it in as a house-rule spell after the edition change (I know a couple) think it's too good even at 6th. Greatswords are the highest-damage melee weapon, certainly, but even if you have a STR of 18 or higher (without the [I]Transformation[/I] spell) you won't be able to dish out damage the way a Fighter or other martial class who's been using it since 1st level will be able. But at 13th, you have access to neat spells like [I]Disintegrate[/I] and [I]Chain Lightning[/I], so damage isn't really a problem for you if you stick to using spells as a first option. You need feats like Power Attack, Vital Strike, and Improved Critical to really get mileage out of weapon damage at levels above 10th- and as a Sorcerer, you won't have many (if any) of those. As for your question about taking a hand off the weapon to cast in one round, RAW says no- if you're holding the weapon it must be with both hands, and if you're using a two-handed weapon, then no spells that round. You have to put the weapon away if you want to cast again. If you have the Quick Draw feat then this becomes less of a problem for you, but under normal circumstances it's gonna suck up actions and therefore Just Plain Suck. Honestly, it's sounding like you want a Magus instead of a Sorcerer, on some level, but there is an option you might consider if you really want to go down the melee path: the Eldritch Knight PrC. You'll need to multiclass one level in Fighter or some other martial class to get it, but on the up side that would save you spending the feat on weapon proficiency. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Am i going to screw up my sorcerer?
Top