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Am I going to TPK
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<blockquote data-quote="FitzTheRuke" data-source="post: 4147779" data-attributes="member: 59816"><p>I've made up a couple of monsters for a 4E Demo I'm running Sunday. It's the big final battle and it's supposed to be tough. I don't have time to test it. Can everyone give me their opinion on if you think that the six pregens could possibly have a chance?</p><p></p><p>The encounter is 750XP (assuming I did everything right)</p><p></p><p>Your comments are much appreciated!</p><p></p><p>Here they are:</p><p></p><p>Human Necromancer Level 5 Elite Artillery (Leader) </p><p>Medium Natural Humanoid XP 400</p><p>Initiative +4 Senses Perception +5</p><p>HP 120 Bloodied 60</p><p>AC 16 Fort 14 Ref 14 Will 15</p><p>Speed 6 Saving Throws +1 Action Point 1</p><p>m Staff (Standard, At-Will) Weapon</p><p>+5 vs AC; 1D8 +1 damage (1D8 + 9 Crit)</p><p>r Magic Missile (Standard, At-Will) Force, Range 20</p><p>+7 vs Reflex, 2D4 + 4</p><p>R Ray of Pain (Standard, Recharge 5, 6) Necrotic, Range 10</p><p>+6 vs Reflex, 1D6 + 4 Necrotic damage AND target Weakened until</p><p>end of Human Necromancer’s next turn</p><p>Shadow Step (Move, Recharge 6)</p><p>Teleport 5 squares and gain concealment until beginning of Human Necromancer’s next turn</p><p>Skills Arcana +11 Stealth +9</p><p>Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 18 (+6) Wis 17 (+5) Cha 14 (+4)</p><p>Equipment: +1 Staff of Pain, Robes, Wand</p><p></p><p></p><p></p><p></p><p>Skeletal Colossus Level 4 Elite Brute</p><p>Huge Natural Animate (Undead) XP 350</p><p>Initiative +4 Senses Perception +3, Darkvision</p><p>HP 140 Bloodied 70</p><p>AC 18 Fort 20 Ref 16 Will 15</p><p>Speed 8 Immune Poison Disease </p><p>Resist 10 Necrotic Vulnerable 5 Radiant </p><p>m Huge Sword (Standard, At-Will) Weapon</p><p>Reach 3, +10 vs AC; 2D6 +6 damage</p><p>m Huge Knife (Standard, At-Will) Weapon</p><p>Reach 3, +10 vs AC; 1D10 +6 damage</p><p>M Double Attack (Standard, Recharge 4,5,6)</p><p>Make a Huge Sword and a Huge Knife attack</p><p>Stomp (Minor, while making a move action)</p><p>+10 vs Reflex, 1D10 + 6 damage AND target knocked prone AND immobilized until end </p><p>of Skeletal Colossus’ next turn </p><p>Big Step (Special)</p><p>Skeletal Colosus may shift up to 2 squares</p><p>Special: Skeletal Colossus can move through, and end his movement in enemies’ squares</p><p>Too Big to Move</p><p>Immune to forced movement effects</p><p>Str 22 (+8) Con 20 (+7) Dex 14 (+4) Int 3 (-2) Wis 12 (+3) Cha 3 (-2)</p><p></p><p>This is based on the Reaper Giant Skeleton Figure</p><p></p><p>Thanks!</p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4147779, member: 59816"] I've made up a couple of monsters for a 4E Demo I'm running Sunday. It's the big final battle and it's supposed to be tough. I don't have time to test it. Can everyone give me their opinion on if you think that the six pregens could possibly have a chance? The encounter is 750XP (assuming I did everything right) Your comments are much appreciated! Here they are: Human Necromancer Level 5 Elite Artillery (Leader) Medium Natural Humanoid XP 400 Initiative +4 Senses Perception +5 HP 120 Bloodied 60 AC 16 Fort 14 Ref 14 Will 15 Speed 6 Saving Throws +1 Action Point 1 m Staff (Standard, At-Will) Weapon +5 vs AC; 1D8 +1 damage (1D8 + 9 Crit) r Magic Missile (Standard, At-Will) Force, Range 20 +7 vs Reflex, 2D4 + 4 R Ray of Pain (Standard, Recharge 5, 6) Necrotic, Range 10 +6 vs Reflex, 1D6 + 4 Necrotic damage AND target Weakened until end of Human Necromancer’s next turn Shadow Step (Move, Recharge 6) Teleport 5 squares and gain concealment until beginning of Human Necromancer’s next turn Skills Arcana +11 Stealth +9 Str 11 (+2) Con 12 (+3) Dex 14 (+4) Int 18 (+6) Wis 17 (+5) Cha 14 (+4) Equipment: +1 Staff of Pain, Robes, Wand Skeletal Colossus Level 4 Elite Brute Huge Natural Animate (Undead) XP 350 Initiative +4 Senses Perception +3, Darkvision HP 140 Bloodied 70 AC 18 Fort 20 Ref 16 Will 15 Speed 8 Immune Poison Disease Resist 10 Necrotic Vulnerable 5 Radiant m Huge Sword (Standard, At-Will) Weapon Reach 3, +10 vs AC; 2D6 +6 damage m Huge Knife (Standard, At-Will) Weapon Reach 3, +10 vs AC; 1D10 +6 damage M Double Attack (Standard, Recharge 4,5,6) Make a Huge Sword and a Huge Knife attack Stomp (Minor, while making a move action) +10 vs Reflex, 1D10 + 6 damage AND target knocked prone AND immobilized until end of Skeletal Colossus’ next turn Big Step (Special) Skeletal Colosus may shift up to 2 squares Special: Skeletal Colossus can move through, and end his movement in enemies’ squares Too Big to Move Immune to forced movement effects Str 22 (+8) Con 20 (+7) Dex 14 (+4) Int 3 (-2) Wis 12 (+3) Cha 3 (-2) This is based on the Reaper Giant Skeleton Figure Thanks! Fitz [/QUOTE]
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