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Am I going to TPK
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<blockquote data-quote="bganon" data-source="post: 4148875" data-attributes="member: 60886"><p>I like the Stomp->Kick change. Does Too Big to Move apply to Turn Undead? What about psychic effects like the Warlock's daily?</p><p></p><p>I ran a "sample" battle, where I didn't really keep track of positioning, and assumed everybody was fully rested. The pregen party managed to drop the Colossus at the end of three rounds, but not before blowing all their dailies, most of their encounter ablities, both Healing Words, and the Dwarf's Second Wind. Also, the paladin dropped once during the combat. I did have them all focus firing on the Colossus, and both the Necro and Colossus focused on the Fighter and Paladin. </p><p></p><p>I stopped running the combat once the Colossus dropped - with the full party on their feet I don't think the Necro has a chance even if they only have at-will powers.</p><p></p><p>I think I managed to keep track of everything, but it's possible I missed a few abilities. But it seems like a fully rested party can handle the encounter, though it does take most of their resources. The Colossus never recharged, though, and that might have made a big difference.</p><p></p><p>If you want to draw the fight out a bit more, I suppose you could put the Colossus' hp back up to 140 (or more), but take away the Double Attack (or make it a recharge 6). It can already Kick+Huge Sword each turn, and it never missed a Kick.</p></blockquote><p></p>
[QUOTE="bganon, post: 4148875, member: 60886"] I like the Stomp->Kick change. Does Too Big to Move apply to Turn Undead? What about psychic effects like the Warlock's daily? I ran a "sample" battle, where I didn't really keep track of positioning, and assumed everybody was fully rested. The pregen party managed to drop the Colossus at the end of three rounds, but not before blowing all their dailies, most of their encounter ablities, both Healing Words, and the Dwarf's Second Wind. Also, the paladin dropped once during the combat. I did have them all focus firing on the Colossus, and both the Necro and Colossus focused on the Fighter and Paladin. I stopped running the combat once the Colossus dropped - with the full party on their feet I don't think the Necro has a chance even if they only have at-will powers. I think I managed to keep track of everything, but it's possible I missed a few abilities. But it seems like a fully rested party can handle the encounter, though it does take most of their resources. The Colossus never recharged, though, and that might have made a big difference. If you want to draw the fight out a bit more, I suppose you could put the Colossus' hp back up to 140 (or more), but take away the Double Attack (or make it a recharge 6). It can already Kick+Huge Sword each turn, and it never missed a Kick. [/QUOTE]
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