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General Tabletop Discussion
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Am I making this monster too deadly?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2350292" data-attributes="member: 1165"><p>Alas, it's never so easy. DnD monsters tend to have great attack bonuses but terrible ACs compared to DnD characters, but Modern characters tend to have better Defense compared to attack bonuses (IME). Save DCs often need to be lowered (no <em>cloak of resistance</em> ... or at least not as good a cloak ... and lower save bonuses for base classes as well). While Modern characters can sometimes dish out damage, they don't take it well, especially if they have to make multiple saves vs massive damage. Anyone can roll a "1" and drop instantly.</p><p></p><p>If casting spells is required to beat the monster, you need to boost the CR by at least 3 (you can't cast spells in Modern until 4th-level, barring special races or Urban Arcana feats).</p><p></p><p>You know your players better than we do. What level are they, and what do their Fortitude saves and Defense values look like? (In fact, if you give us their level, we can figure out "average" values.)</p><p></p><p></p><p></p><p>Why a random roll? Is this just to remove <em>stoneskin</em>? (I didn't think it was a D20 Modern spell.) Unless all the players have magic weapons, you should probably reduce DR across the board anyway (eg 3.5 monster-style).</p><p></p><p></p><p></p><p>This monster is for your campaign, and obviously your players are using magic, but I disagree with this statement. (I've personally been in three Modern campaigns that didn't use magic compared to one that did, and I also missed out on one that didn't use magic and on one that did. So IME that's 2 non-FX campaigns compared to 1 FX campaign.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2350292, member: 1165"] Alas, it's never so easy. DnD monsters tend to have great attack bonuses but terrible ACs compared to DnD characters, but Modern characters tend to have better Defense compared to attack bonuses (IME). Save DCs often need to be lowered (no [i]cloak of resistance[/i] ... or at least not as good a cloak ... and lower save bonuses for base classes as well). While Modern characters can sometimes dish out damage, they don't take it well, especially if they have to make multiple saves vs massive damage. Anyone can roll a "1" and drop instantly. If casting spells is required to beat the monster, you need to boost the CR by at least 3 (you can't cast spells in Modern until 4th-level, barring special races or Urban Arcana feats). You know your players better than we do. What level are they, and what do their Fortitude saves and Defense values look like? (In fact, if you give us their level, we can figure out "average" values.) Why a random roll? Is this just to remove [i]stoneskin[/i]? (I didn't think it was a D20 Modern spell.) Unless all the players have magic weapons, you should probably reduce DR across the board anyway (eg 3.5 monster-style). This monster is for your campaign, and obviously your players are using magic, but I disagree with this statement. (I've personally been in three Modern campaigns that didn't use magic compared to one that did, and I also missed out on one that didn't use magic and on one that did. So IME that's 2 non-FX campaigns compared to 1 FX campaign.) [/QUOTE]
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