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Am I making this monster too deadly?
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<blockquote data-quote="takyris" data-source="post: 2351542" data-attributes="member: 5171"><p>Actually, I copied its natural weapon base damage and the dragon stats (d12 hit dice, 8+int skill points, all good saves), and that's about it. It's pretty much a redesign based on the idea of a wyvern.</p><p></p><p></p><p></p><p>Good point -- but it gets a sting, a bite, and two talons on a full-round attack. If any one of these attacks hits, it's a potential massive damage check. (Maybe not the talons on their own, but 2d6+1 gets ugly fast with a power attack, and with four attacks per round, I'm rolling a 20 at some point.)</p><p></p><p></p><p></p><p>I can see your analogy. In D&D, I'd totally buy it. Have you had folks without firearms doing 63 points damage in a single round in d20 Modern, though?</p><p></p><p></p><p></p><p>Actually, that differs from my philosophy a bit at this point. I'm much more likely to show it biting a foot-soldier in half with one snap of its jaws to let the players know what's going to happen if it does hit.</p><p></p><p>And philosophically, it's what I'm trying at this point -- still respectable damage, but lowering the chance to hit, and lowering the Defense to stay in line with d20 Modern attack bonuses.</p><p></p><p></p><p></p><p>[quote[Where are the damage bonuses coming from? (How does it do 2d8+1 damage with a Strength modifier of -2?)</p></blockquote><p></p><p>These are accounted for in the notes in my first post. I'm trying out new rules on how size changes stuff. Instead of giving the monster a massive Strength score, I'm giving a Strength score that reflects its coordination and athleticism and adding flat damage bonuses due to size. To quote myself:</p><p></p><p></p><p></p><p>Thus, the Wyvern's talons do 2d6 -2 Strength +3 Size = 2d6+1.</p><p></p><p>I'm actually, y'know, <strong>using</strong> the d20 System's size bonus.</p><p></p><p>Really, I did get the numbers right. The wyvern in my world is clumsy and uncoordinated and still massively unpleasant if it hits you.</p><p></p><p>(There are two templates that might apply to the Wyvern -- the Hydra template, and the Guided template. Under the Hydra template, it gains +4 Strength and Dexterity, as well as Multiattack. Under the Guided template, it gains more Strength and Dexterity, much higher mental scores, and spellcasting ability -- it has been possessed by an outsider spirit. The base wyvern needs to be a little weak so that the Hydra-form wyvern, with its improved coordination and its six freakin' bite attacks, will merely be challenging intstead of stupidly dangerous.)</p><p></p><p></p><p></p><p>Thanks for the suggestions. While I did offer justitications for why I did what I did, I am thinking about what you said. I'm hoping that the wyvern's reach -- and its ability to make people come to it -- results in a few AoOs. I may also swap out Sunder for Flyby attack, which is more fun anyway, and lets it bite or sting as it goes by... that all alone means that it only gets into a melee when it wants to, and heck, with improved grab, it can grab somebody with a bite and fly off with him...</p><p></p><p>Thanks again, Psi. I really appreciate your thoughts.</p><p>[/QUOTE]</p>
[QUOTE="takyris, post: 2351542, member: 5171"] Actually, I copied its natural weapon base damage and the dragon stats (d12 hit dice, 8+int skill points, all good saves), and that's about it. It's pretty much a redesign based on the idea of a wyvern. Good point -- but it gets a sting, a bite, and two talons on a full-round attack. If any one of these attacks hits, it's a potential massive damage check. (Maybe not the talons on their own, but 2d6+1 gets ugly fast with a power attack, and with four attacks per round, I'm rolling a 20 at some point.) I can see your analogy. In D&D, I'd totally buy it. Have you had folks without firearms doing 63 points damage in a single round in d20 Modern, though? Actually, that differs from my philosophy a bit at this point. I'm much more likely to show it biting a foot-soldier in half with one snap of its jaws to let the players know what's going to happen if it does hit. And philosophically, it's what I'm trying at this point -- still respectable damage, but lowering the chance to hit, and lowering the Defense to stay in line with d20 Modern attack bonuses. [quote[Where are the damage bonuses coming from? (How does it do 2d8+1 damage with a Strength modifier of -2?)[/quote] These are accounted for in the notes in my first post. I'm trying out new rules on how size changes stuff. Instead of giving the monster a massive Strength score, I'm giving a Strength score that reflects its coordination and athleticism and adding flat damage bonuses due to size. To quote myself: Thus, the Wyvern's talons do 2d6 -2 Strength +3 Size = 2d6+1. I'm actually, y'know, [b]using[/b] the d20 System's size bonus. Really, I did get the numbers right. The wyvern in my world is clumsy and uncoordinated and still massively unpleasant if it hits you. (There are two templates that might apply to the Wyvern -- the Hydra template, and the Guided template. Under the Hydra template, it gains +4 Strength and Dexterity, as well as Multiattack. Under the Guided template, it gains more Strength and Dexterity, much higher mental scores, and spellcasting ability -- it has been possessed by an outsider spirit. The base wyvern needs to be a little weak so that the Hydra-form wyvern, with its improved coordination and its six freakin' bite attacks, will merely be challenging intstead of stupidly dangerous.) Thanks for the suggestions. While I did offer justitications for why I did what I did, I am thinking about what you said. I'm hoping that the wyvern's reach -- and its ability to make people come to it -- results in a few AoOs. I may also swap out Sunder for Flyby attack, which is more fun anyway, and lets it bite or sting as it goes by... that all alone means that it only gets into a melee when it wants to, and heck, with improved grab, it can grab somebody with a bite and fly off with him... Thanks again, Psi. I really appreciate your thoughts. [/QUOTE]
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