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<blockquote data-quote="Mesh Hong" data-source="post: 5280408" data-attributes="member: 73463"><p>Firstly, you havn't told us what system it is you are running. This would help put your "grande scheme" into context.</p><p> </p><p>Secondly, do you really think this is a good way of introducing new players who hae never roleplayed before to the hobby? Is this really going to meet their expectations and allow them to ease into the system and help with any awkwardness due to have never roleplayed before?</p><p> </p><p>I think not.</p><p> </p><p>Even experienced groups might be upset at this approach unless it is an important pointer to the style and context of a story that they actually want to play. Again without sufficiant warning this strikes me as an indulgent and insensitive idea at best.</p><p> </p><p>Just because something seems like an intersting idea or even a perfectly acceptable idea in fitting with a setting, it doesn't mean it is fun. This reminds me of a Call of Cthulthu game set in Arkham where early on half the group were set up for murder and sent to prison. A good chunk of the game was supposed to take place in prison but after the first session where those of us unfortunate enough to be locked up and subject to beatings by the other inmates and forced to eat a meal after glass had been ground up in it we had had enough and told the GM to move things on so we could actually play the game rather than suffer ritual abuse. I mention this because it fitted the grim reality of CoC and probably served a story purpose but it just wasn't in any way fun.</p><p> </p><p>I think your proposed openning might disorientate and discourage your players in the same way. Perhaps even more so as they have no benchmark to gauge the event against, to them <strong>all roleplaying could be like that!</strong></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5280408, member: 73463"] Firstly, you havn't told us what system it is you are running. This would help put your "grande scheme" into context. Secondly, do you really think this is a good way of introducing new players who hae never roleplayed before to the hobby? Is this really going to meet their expectations and allow them to ease into the system and help with any awkwardness due to have never roleplayed before? I think not. Even experienced groups might be upset at this approach unless it is an important pointer to the style and context of a story that they actually want to play. Again without sufficiant warning this strikes me as an indulgent and insensitive idea at best. Just because something seems like an intersting idea or even a perfectly acceptable idea in fitting with a setting, it doesn't mean it is fun. This reminds me of a Call of Cthulthu game set in Arkham where early on half the group were set up for murder and sent to prison. A good chunk of the game was supposed to take place in prison but after the first session where those of us unfortunate enough to be locked up and subject to beatings by the other inmates and forced to eat a meal after glass had been ground up in it we had had enough and told the GM to move things on so we could actually play the game rather than suffer ritual abuse. I mention this because it fitted the grim reality of CoC and probably served a story purpose but it just wasn't in any way fun. I think your proposed openning might disorientate and discourage your players in the same way. Perhaps even more so as they have no benchmark to gauge the event against, to them [B]all roleplaying could be like that![/B] [/QUOTE]
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