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<blockquote data-quote="On Puget Sound" data-source="post: 5280476" data-attributes="member: 68988"><p>Any plot that contains "it is very critical that..." has a problem in it. What if the players come up with a clever way to avoid the arresting troops? What if they just hand over the map, or toss it off a bridge, or roll Sleight of Hand to plant it on a nearby drunk, or eat it? What if they fight to the death rather than come along quietly? What if the group's bard rolls a 20 on Diplomacy and offers the arresting officer a share of the treasure from the map? What if they hand over a fake rather than the real map? What if they agree to the captain's deal but then bail on him and decide to instead try to follow the map from memory?</p><p></p><p>If a prior event is critical to the plot, either have a backup plan or begin the session with it having already happened. Otherwise players will find a way to go off the rails.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5280476, member: 68988"] Any plot that contains "it is very critical that..." has a problem in it. What if the players come up with a clever way to avoid the arresting troops? What if they just hand over the map, or toss it off a bridge, or roll Sleight of Hand to plant it on a nearby drunk, or eat it? What if they fight to the death rather than come along quietly? What if the group's bard rolls a 20 on Diplomacy and offers the arresting officer a share of the treasure from the map? What if they hand over a fake rather than the real map? What if they agree to the captain's deal but then bail on him and decide to instead try to follow the map from memory? If a prior event is critical to the plot, either have a backup plan or begin the session with it having already happened. Otherwise players will find a way to go off the rails. [/QUOTE]
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