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<blockquote data-quote="FireLance" data-source="post: 5280545" data-attributes="member: 3424"><p>Frankly, I don't understand <em>why</em> it is necessary for them to be arrested. They don't need to be in trouble with the law for the captain of the guard to try and make a deal with them, unless you want to use the threat of going to prison to force the PCs to take on the mission. IMO, this is the kind of heavy-handed DMing that is unlikely to result in an enjoyable game experience.</p><p></p><p>The old adage of catching more flies with honey than vinegar applies. Give the PCs the opportunity to perform some heroic deed, e.g. capturing a gang of thieves, or breaking into a hideout to recover the map (if the map is somehow important to the plot and needs to be introduced). <em>Then</em> have the captain of the guard praise their ability and courage and ask whether they are interested in accepting a sensitive mission for the Queen for which they will be richly rewarded if they succeed. I bet you the PCs will be much more willing to go along with the captain of the guard's request <em>and</em> they are likely to feel much better about their characters and your game.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5280545, member: 3424"] Frankly, I don't understand [I]why[/I] it is necessary for them to be arrested. They don't need to be in trouble with the law for the captain of the guard to try and make a deal with them, unless you want to use the threat of going to prison to force the PCs to take on the mission. IMO, this is the kind of heavy-handed DMing that is unlikely to result in an enjoyable game experience. The old adage of catching more flies with honey than vinegar applies. Give the PCs the opportunity to perform some heroic deed, e.g. capturing a gang of thieves, or breaking into a hideout to recover the map (if the map is somehow important to the plot and needs to be introduced). [I]Then[/I] have the captain of the guard praise their ability and courage and ask whether they are interested in accepting a sensitive mission for the Queen for which they will be richly rewarded if they succeed. I bet you the PCs will be much more willing to go along with the captain of the guard's request [I]and[/I] they are likely to feel much better about their characters and your game. [/QUOTE]
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