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<blockquote data-quote="Mort" data-source="post: 5281343" data-attributes="member: 762"><p>If you truly know the players, maybe this will work, BUT I will echo many of the original responses in saying this seems like a bad idea.</p><p></p><p>By playing out the scenario to a set conclusion regardless of player action you are letting the players know right off the bat that they don't even have the illusion of choice. They may as well just sit there and enjoy the show; this is a bad precedent to set from the get go, especially with new players.</p><p></p><p>There's nothing "mean" or "rat bastard" about it and it's certainly not "tough"- it's just a cut scene in disguise, and many people don't like that.</p><p></p><p>Worse, it's a bait and switch. What if one of the players wants to play something at odds with being a criminal? You don't tell him about your plan because you want it to be a surprise. And surprise it is, as his character concept (fledgling as it may be) gets flushed down the toilet. </p><p></p><p>I'll again echo some of the early responses and say: If you want this to go the way you want, have the beginning scene be the intro, let all the players know the concept, and have the game start after they've been arrested.</p></blockquote><p></p>
[QUOTE="Mort, post: 5281343, member: 762"] If you truly know the players, maybe this will work, BUT I will echo many of the original responses in saying this seems like a bad idea. By playing out the scenario to a set conclusion regardless of player action you are letting the players know right off the bat that they don't even have the illusion of choice. They may as well just sit there and enjoy the show; this is a bad precedent to set from the get go, especially with new players. There's nothing "mean" or "rat bastard" about it and it's certainly not "tough"- it's just a cut scene in disguise, and many people don't like that. Worse, it's a bait and switch. What if one of the players wants to play something at odds with being a criminal? You don't tell him about your plan because you want it to be a surprise. And surprise it is, as his character concept (fledgling as it may be) gets flushed down the toilet. I'll again echo some of the early responses and say: If you want this to go the way you want, have the beginning scene be the intro, let all the players know the concept, and have the game start after they've been arrested. [/QUOTE]
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