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<blockquote data-quote="nedjer" data-source="post: 5281535" data-attributes="member: 83796"><p>That's why I have a chat about 'cut scenes' before getting going - and keep it very general. If they know the exact timing and too much of the type of difficulty they're going to run into, the 'cut scene' loses it's impact, including the on-going edge to play from players being aware that things could suddenly go pear-shaped.</p><p></p><p>Also, while describing this type of railroading as 'cut scene', there's no need to lock it down. If they choose to go into the harbour area at night while navy ships are in port there's no harm in a general warning from an NPC about, "watch out for the drunks on a Saturday night. It gets pretty wild down there, especially if the ships' crews are out drinking." So 'you have been warned' (at an earlier stage) is an option; and if they do insist on beating up a press gang, they can always be picked up in the morning after over-celebrating their escape the night before.</p><p></p><p>That way, the PCs can still operate some of the railroad junctions or get off the rails entirely.</p><p></p><p>Though, when running this scene, (after telling them about the drunks and the navy ships), it was the seemingly 'nice but dim' barmaid who helped them hide from the press gangs who woke the party up for a spot of early morning organ harvesting. And yes, the players actually screamed when she started taking 'tissue samples' to show to the Lich.</p><p></p><p>Probably the cheery, matter-of-fact, "a girl's got to make a living," that hit the switches.</p><p></p><p>And yes it was simply Hansel and Gretel.</p></blockquote><p></p>
[QUOTE="nedjer, post: 5281535, member: 83796"] That's why I have a chat about 'cut scenes' before getting going - and keep it very general. If they know the exact timing and too much of the type of difficulty they're going to run into, the 'cut scene' loses it's impact, including the on-going edge to play from players being aware that things could suddenly go pear-shaped. Also, while describing this type of railroading as 'cut scene', there's no need to lock it down. If they choose to go into the harbour area at night while navy ships are in port there's no harm in a general warning from an NPC about, "watch out for the drunks on a Saturday night. It gets pretty wild down there, especially if the ships' crews are out drinking." So 'you have been warned' (at an earlier stage) is an option; and if they do insist on beating up a press gang, they can always be picked up in the morning after over-celebrating their escape the night before. That way, the PCs can still operate some of the railroad junctions or get off the rails entirely. Though, when running this scene, (after telling them about the drunks and the navy ships), it was the seemingly 'nice but dim' barmaid who helped them hide from the press gangs who woke the party up for a spot of early morning organ harvesting. And yes, the players actually screamed when she started taking 'tissue samples' to show to the Lich. Probably the cheery, matter-of-fact, "a girl's got to make a living," that hit the switches. And yes it was simply Hansel and Gretel. [/QUOTE]
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