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Am I missing something about Conjure Animal
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7084576" data-attributes="member: 6787650"><p>My standard tactic for reining in players who are trying to do ridiculous things like carry fifteen greatswords at once just because their carrying capacity allows it is to ask for more specificity. "How exactly are you carrying these?" It generally works pretty well. The player thinks it over, and then shrugs and says, "I guess I'm not. Can I just carry one in each hand and one more sheathed on my back?"</p><p></p><p>In this case, that means I would treat the conjured animals like NPCs, which means that I'd give him a certain amount of leeway (because <em>I</em> really don't want to have to play eight more NPCs on the opposite side of the battle--it's too much like playing chess against yourself), but if he starts doing really complicated stuff, I'd say, "Really? Do you <em>seriously</em> think you're shouting all of those commands in time for the animals to execute them and all within six seconds? Come on, dude. What are you <em>actually </em>saying to them?"</p><p></p><p>In extreme cases I might even assign another player to play the conjuror's animals. Player #2 can't read player #1's mind, so player #1 now HAS to limit himself to commands simple enough for player #2 to remember. I believe I did that once with animated skeletons, not because of abusively complex commands but just because there were so many skeletons on the battlefield. It's more common though for me to do it with NPC hirelings.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7084576, member: 6787650"] My standard tactic for reining in players who are trying to do ridiculous things like carry fifteen greatswords at once just because their carrying capacity allows it is to ask for more specificity. "How exactly are you carrying these?" It generally works pretty well. The player thinks it over, and then shrugs and says, "I guess I'm not. Can I just carry one in each hand and one more sheathed on my back?" In this case, that means I would treat the conjured animals like NPCs, which means that I'd give him a certain amount of leeway (because [I]I[/I] really don't want to have to play eight more NPCs on the opposite side of the battle--it's too much like playing chess against yourself), but if he starts doing really complicated stuff, I'd say, "Really? Do you [I]seriously[/I] think you're shouting all of those commands in time for the animals to execute them and all within six seconds? Come on, dude. What are you [I]actually [/I]saying to them?" In extreme cases I might even assign another player to play the conjuror's animals. Player #2 can't read player #1's mind, so player #1 now HAS to limit himself to commands simple enough for player #2 to remember. I believe I did that once with animated skeletons, not because of abusively complex commands but just because there were so many skeletons on the battlefield. It's more common though for me to do it with NPC hirelings. [/QUOTE]
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