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Am I missing something in monster design?
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<blockquote data-quote="Derulbaskul" data-source="post: 5501856" data-attributes="member: 1581"><p>For your goblin example, how I handle it would depend on what role the goblin played.</p><p></p><p>Firstly, average damage for an 8th-level monster is 16 points (L+8). The lower average damage would be 12 points and higher average damage would be 20 points (-25%/+25%, respectively).</p><p></p><p>How I would handle the damage would depend on the goblin's role:</p><p></p><p>- if artillery, then its main ranged basic attack would deal 16 points of damage (or, more likely for monsters I design, two attacks that cause an average 20 points of damage in total [eg, two sling bullets for average of 10 points each so probably 2d4+5]) but its melee basic attack would deal an average of only 12 points of damage.</p><p></p><p>- if a controller, then I would be working off 12 points but having "control riders".</p><p></p><p>- if a lurker I would be aiming for a total of 20 points of average damage but that would probably include +2d6 (average 7) for combat advantage.</p><p></p><p>- if a skirmisher, I would be aiming for a double attack with a shift in between doing total average damage of 16 points (so two daggers for 8 each, or 2d4+3).</p><p></p><p>Anyway, just a few ideas for you.</p><p></p><p>As for defences, I think they can also vary if the "controlling" ability score is higher or lower than the average expected for that level. If you have the offline monster builder this part of it still works very well.</p></blockquote><p></p>
[QUOTE="Derulbaskul, post: 5501856, member: 1581"] For your goblin example, how I handle it would depend on what role the goblin played. Firstly, average damage for an 8th-level monster is 16 points (L+8). The lower average damage would be 12 points and higher average damage would be 20 points (-25%/+25%, respectively). How I would handle the damage would depend on the goblin's role: - if artillery, then its main ranged basic attack would deal 16 points of damage (or, more likely for monsters I design, two attacks that cause an average 20 points of damage in total [eg, two sling bullets for average of 10 points each so probably 2d4+5]) but its melee basic attack would deal an average of only 12 points of damage. - if a controller, then I would be working off 12 points but having "control riders". - if a lurker I would be aiming for a total of 20 points of average damage but that would probably include +2d6 (average 7) for combat advantage. - if a skirmisher, I would be aiming for a double attack with a shift in between doing total average damage of 16 points (so two daggers for 8 each, or 2d4+3). Anyway, just a few ideas for you. As for defences, I think they can also vary if the "controlling" ability score is higher or lower than the average expected for that level. If you have the offline monster builder this part of it still works very well. [/QUOTE]
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Am I missing something in monster design?
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