Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Am I missing something? What happened to spell circles in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rothe_" data-source="post: 4983682" data-attributes="member: 84765"><p>If you like the concept of classifying spells in terms of power and complexity for "in-game" reasons, you could just decide on a classification system in general terms.</p><p>For example:</p><p> </p><p>- At-wills (1st level) are basic spells that any novice would be able to use, same goes for things like Cantrips (predestigation etc).</p><p> </p><p>- Encounter spells could be classified as advanced magic, with associated power levels (for example a level 1 encounter spell might be a "circle I spell" and then a third level encounter spell would be "circle II spell" since it is the next time you get encounter spells.</p><p> </p><p>- Daily spells would be complex spells that have their own rating, since they are so difficult to use that you can manage to cast about 1 of each per day. You could call them something like "tiers" or "traditions" or whatever. If it feels good to call a 1st level daily a "An arcane incantation of the 1st tradition" then do it that way. Space them out so that 1st, 5th and 9th level dailies correspond to 1st, 2nd and 3rd "traditions" or whatever classification you wish to use.</p><p> </p><p>- Make some similar arrangement for utility spells. Call them "knacks" or something and give them levels.</p><p> </p><p>- Rituals deserve a similar treatment, perhaps they are called "weaves" or something like that.</p><p> </p><p>It should be fairly simple to come up with a system where you have spell levels in "in-game" terms and then you can refer to those when you play to keep in character.</p><p> </p><p>You could call spells of the different classes with different types of names, so that bard spells are instead songs or poems etc.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4983682, member: 84765"] If you like the concept of classifying spells in terms of power and complexity for "in-game" reasons, you could just decide on a classification system in general terms. For example: - At-wills (1st level) are basic spells that any novice would be able to use, same goes for things like Cantrips (predestigation etc). - Encounter spells could be classified as advanced magic, with associated power levels (for example a level 1 encounter spell might be a "circle I spell" and then a third level encounter spell would be "circle II spell" since it is the next time you get encounter spells. - Daily spells would be complex spells that have their own rating, since they are so difficult to use that you can manage to cast about 1 of each per day. You could call them something like "tiers" or "traditions" or whatever. If it feels good to call a 1st level daily a "An arcane incantation of the 1st tradition" then do it that way. Space them out so that 1st, 5th and 9th level dailies correspond to 1st, 2nd and 3rd "traditions" or whatever classification you wish to use. - Make some similar arrangement for utility spells. Call them "knacks" or something and give them levels. - Rituals deserve a similar treatment, perhaps they are called "weaves" or something like that. It should be fairly simple to come up with a system where you have spell levels in "in-game" terms and then you can refer to those when you play to keep in character. You could call spells of the different classes with different types of names, so that bard spells are instead songs or poems etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Am I missing something? What happened to spell circles in 4e?
Top