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Am I no longer WoTC's target audience?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7898420" data-attributes="member: 18"><p>This is definitely true. Any setting that "comes back" is going to have to be successful with a new audience, who not the same sort of audience, nor have the same sort of values or interests as the 70s or 80s or 90s or whenever. We've already seen countless games try to "bring back the '70s" or "bring back the '80s" with the so-called Old-School Revolution, and the reality is, they got a lot of the aesthetic, but they didn't really quite get the vibe. They're less successful at replicating at vibe than, say, modern synth-pop is at getting that, different, '80s vibe (perhaps it's simply easier with synth-pop? Or perhaps it's just that more people are trying).</p><p></p><p>I think the easiest success would be Dark Sun - it's more relevant now, with environmental destruction, and the rise of populist dictators, and so on, than it was in 1992. It'd be easy to update and a lot of what's going on by default in the original box set is immediately engaging still.</p><p></p><p>Whereas something like Greyhawk, we've discussed this before I think, but it'd be a real challenge - you'd need to I think exaggerate the traits of Greyhawk and really play up some of the wild and wacky stuff, and I I think it still wouldn't be an easy win like Dark Sun.</p><p></p><p>Planescape and Spelljammer would require more effort than Dark Sun, but both have the big benefit, for 5E's general sales strategy, of being total kitchen sinks where absolutely any race, class, background, magic item or whatever can potentially fit in, whereas Dark Sun is kind of the opposite (I think that and WotC being unable to get their act together on Psionics will continue to ensure we don't see this in 5E).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7898420, member: 18"] This is definitely true. Any setting that "comes back" is going to have to be successful with a new audience, who not the same sort of audience, nor have the same sort of values or interests as the 70s or 80s or 90s or whenever. We've already seen countless games try to "bring back the '70s" or "bring back the '80s" with the so-called Old-School Revolution, and the reality is, they got a lot of the aesthetic, but they didn't really quite get the vibe. They're less successful at replicating at vibe than, say, modern synth-pop is at getting that, different, '80s vibe (perhaps it's simply easier with synth-pop? Or perhaps it's just that more people are trying). I think the easiest success would be Dark Sun - it's more relevant now, with environmental destruction, and the rise of populist dictators, and so on, than it was in 1992. It'd be easy to update and a lot of what's going on by default in the original box set is immediately engaging still. Whereas something like Greyhawk, we've discussed this before I think, but it'd be a real challenge - you'd need to I think exaggerate the traits of Greyhawk and really play up some of the wild and wacky stuff, and I I think it still wouldn't be an easy win like Dark Sun. Planescape and Spelljammer would require more effort than Dark Sun, but both have the big benefit, for 5E's general sales strategy, of being total kitchen sinks where absolutely any race, class, background, magic item or whatever can potentially fit in, whereas Dark Sun is kind of the opposite (I think that and WotC being unable to get their act together on Psionics will continue to ensure we don't see this in 5E). [/QUOTE]
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