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Am I no longer WoTC's target audience?
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<blockquote data-quote="Fenris-77" data-source="post: 7899439" data-attributes="member: 6993955"><p>The alternative view is ... SPACE PIRATES! Instead of travelling cross country to meet new and interesting people, kill them, and go through their pockets for loose change, the players can sail the planes of existence to meet new and interesting people, kill them, and go through their pockets for loose change. Well, admittedly demons mostly don't wear pants, so the pockets thing might be more of a metaphor. You can maintain that core experience, just add layer of fantastic destinations and maybe a flying pirate ship. That's one way to look at it anyway - call it Guardians of the Galaxy to the the rest of D&Ds Avengers and whatnot.</p><p>To be fair, I think as iconic adventures go, CoS occupies a very different, and more venerated, tier than anything in the entire Planescape and Spelljammer settings combined. If I were WotC I probably wouldn't redo either PS of SJ individually - as you mention, there's probably not enough interest. Dark Sun maybe, but those two probably not (much as I love them). But a book that combines elements of both PS and SJ, with some Manual of the Planes thrown in? That's a book that most players, old and new, would probably be excited about. </p><p></p><p>All the above to say that we're actually in agreement, I'm just more optimistic (naive?), or maybe less hidebound, in my thinking about how creative WotC might be willing to be, or could profitably be to be more specific.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7899439, member: 6993955"] The alternative view is ... SPACE PIRATES! Instead of travelling cross country to meet new and interesting people, kill them, and go through their pockets for loose change, the players can sail the planes of existence to meet new and interesting people, kill them, and go through their pockets for loose change. Well, admittedly demons mostly don't wear pants, so the pockets thing might be more of a metaphor. You can maintain that core experience, just add layer of fantastic destinations and maybe a flying pirate ship. That's one way to look at it anyway - call it Guardians of the Galaxy to the the rest of D&Ds Avengers and whatnot. To be fair, I think as iconic adventures go, CoS occupies a very different, and more venerated, tier than anything in the entire Planescape and Spelljammer settings combined. If I were WotC I probably wouldn't redo either PS of SJ individually - as you mention, there's probably not enough interest. Dark Sun maybe, but those two probably not (much as I love them). But a book that combines elements of both PS and SJ, with some Manual of the Planes thrown in? That's a book that most players, old and new, would probably be excited about. All the above to say that we're actually in agreement, I'm just more optimistic (naive?), or maybe less hidebound, in my thinking about how creative WotC might be willing to be, or could profitably be to be more specific. [/QUOTE]
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