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Am I no longer WoTC's target audience?
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<blockquote data-quote="Bacon Bits" data-source="post: 7899993" data-attributes="member: 6777737"><p>Other way around. Planescape is built on the foundations of the default cosmology which were already present. They were not Planescape before Planescape was printed. They're the default cosmology of the Great Wheel. Planescape takes the Great Wheel and then introduces <em>Sigil</em> as the campaign setting, which happens to have portals all over the place to the other planes. That doesn't mean that any reference to the Great Wheel is automatically Planescape. Quite the opposite. Planescape doesn't get to claim the existing material as restricted to it's campaign setting any more than Fighter, Elf, Magic-User, or Lawful Good are parts restricted to Greyhawk. Truly, Planescape is primarily a re-imagining of the concept of the World Serpent Inn from Tales of the Outer Planes (OP1), grown and expanded into a full campaign setting.</p><p></p><p>Planescape itself is merely the parts that the Planescape Campaign Setting introduced: the PR-appropriate names for demons, devils, daemons, and angels; the PR-appropriate names of the planes, especially the lower ones; and the Sigil-centric Lady and faction system added to have a functional metropolis to base a campaign in. The meat of the setting, however, is Sigil, the Lady, and the twelve factions because that's really the only part that's <em>new</em>. It's intentionally just an extension of the Great Wheel. It's intentionally a campaign setting that lauches off the Manual of the Planes. It's meant to be a way to run MotP content so that low level characters can experience it without immediately dying (which is basically what the MotP tells you will happen). That's it.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7899993, member: 6777737"] Other way around. Planescape is built on the foundations of the default cosmology which were already present. They were not Planescape before Planescape was printed. They're the default cosmology of the Great Wheel. Planescape takes the Great Wheel and then introduces [I]Sigil[/I] as the campaign setting, which happens to have portals all over the place to the other planes. That doesn't mean that any reference to the Great Wheel is automatically Planescape. Quite the opposite. Planescape doesn't get to claim the existing material as restricted to it's campaign setting any more than Fighter, Elf, Magic-User, or Lawful Good are parts restricted to Greyhawk. Truly, Planescape is primarily a re-imagining of the concept of the World Serpent Inn from Tales of the Outer Planes (OP1), grown and expanded into a full campaign setting. Planescape itself is merely the parts that the Planescape Campaign Setting introduced: the PR-appropriate names for demons, devils, daemons, and angels; the PR-appropriate names of the planes, especially the lower ones; and the Sigil-centric Lady and faction system added to have a functional metropolis to base a campaign in. The meat of the setting, however, is Sigil, the Lady, and the twelve factions because that's really the only part that's [I]new[/I]. It's intentionally just an extension of the Great Wheel. It's intentionally a campaign setting that lauches off the Manual of the Planes. It's meant to be a way to run MotP content so that low level characters can experience it without immediately dying (which is basically what the MotP tells you will happen). That's it. [/QUOTE]
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