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Am I no longer WoTC's target audience?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 7902123" data-attributes="member: 6802378"><p>When an IP is old, there is a conflict between adding new things and keeping the old lore. If nothing changes the complains will be "it is always the same, without innovation", but if we risk to add new things, then a "jump the shark" may happen. This is as <a href="https://en.wikipedia.org/wiki/The_miller,_his_son_and_the_donkey" target="_blank">the old fable of the miller, his son and the donkey</a>. You can't satifie everybody.</p><p></p><p>My suspects are they are working in the crunch and after the lore will be remade or reseted to allow an easier incorporation of the new races and classes. We don't know their plans about future classes, and they don't know what classes and how we want. All those discussions about an concept or archetype should be a base class or only a subclass.</p><p></p><p>Some players would rather the world of Oerth as a sandbox, with empty spaces to be filled by their own ideas for future campaigns, but others want lore about the Oriental countries as the Celestial Empire. Some players, for example, would like an Oriental Adventures books with lots of things inspired in Japanese culture and mythogy, but other wish more things from Chinese, or Korean, civilitation.</p><p></p><p>* Tielfingsare popular because it is as wearing the monster Halloween costume. If tomorrow somebody writes a fiction title about an aasimar whose people is good folk but rejected as ugly little duckling by the rest by cause of the tall poppies syndrome then lots of players will want to play aasinars with noble heart from a fallen house victim by envy and betray.</p><p></p><p>* In Ravenloft somebody remade dragonborn as gargoyles. In the demiplane of the dread a reincarnation in a "wrong" race may be easier (or safer) than a resurection.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7902123, member: 6802378"] When an IP is old, there is a conflict between adding new things and keeping the old lore. If nothing changes the complains will be "it is always the same, without innovation", but if we risk to add new things, then a "jump the shark" may happen. This is as [URL='https://en.wikipedia.org/wiki/The_miller,_his_son_and_the_donkey']the old fable of the miller, his son and the donkey[/URL]. You can't satifie everybody. My suspects are they are working in the crunch and after the lore will be remade or reseted to allow an easier incorporation of the new races and classes. We don't know their plans about future classes, and they don't know what classes and how we want. All those discussions about an concept or archetype should be a base class or only a subclass. Some players would rather the world of Oerth as a sandbox, with empty spaces to be filled by their own ideas for future campaigns, but others want lore about the Oriental countries as the Celestial Empire. Some players, for example, would like an Oriental Adventures books with lots of things inspired in Japanese culture and mythogy, but other wish more things from Chinese, or Korean, civilitation. * Tielfingsare popular because it is as wearing the monster Halloween costume. If tomorrow somebody writes a fiction title about an aasimar whose people is good folk but rejected as ugly little duckling by the rest by cause of the tall poppies syndrome then lots of players will want to play aasinars with noble heart from a fallen house victim by envy and betray. * In Ravenloft somebody remade dragonborn as gargoyles. In the demiplane of the dread a reincarnation in a "wrong" race may be easier (or safer) than a resurection. [/QUOTE]
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