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Am I no longer WoTC's target audience?
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<blockquote data-quote="Oofta" data-source="post: 7904062" data-attributes="member: 6801845"><p>In my home campaign races are limited for a variety of reasons. Drow are not allowed because they are the bogeyman. The evil ones that come in the middle of the night, burning, pillaging and dragging off an unfortunate few who are never seen again. They have never had peaceful relations with the surface races. This is a world where evil humanoid races are real and are an existential thread to humanity. </p><p></p><p>If that kind of evil was associated with something so easily identified, what do you think the response would be? A drow walking down the street would be more dangerous than a tiger. In theory, the person playing a drow could wear a mask 24x7*, but that's not practical. It wouldn't take long before people would question what they were hiding and why. Again, cue the torches and pitchforks.</p><p></p><p>So I limit races in large part because of internal consistency. But there's also a more fundamental reason. Humanoid races in my campaign can have evil as part of their DNA. Orcs (or drow) are not evil because of nurture, they are evil because that is their core nature. Yeah, that's kind of old school, but an orc is not just misunderstood human with bad makeup. They're orcs. Evil, nasty brutes. Just like that tiger will never be truly tame or a beholder will always be evil.</p><p></p><p>P.S. vampires don't sparkle in the sun in my campaign either.</p><p><em></em></p><p><em>*Unfortunately the technology to create one-way vision doesn't exist and even a full helm allows people to see your eyes. I don't see how a mask could be effective at close distances unless it's magic. Magical options to permanently disguise yourself are limited, and there are counters.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7904062, member: 6801845"] In my home campaign races are limited for a variety of reasons. Drow are not allowed because they are the bogeyman. The evil ones that come in the middle of the night, burning, pillaging and dragging off an unfortunate few who are never seen again. They have never had peaceful relations with the surface races. This is a world where evil humanoid races are real and are an existential thread to humanity. If that kind of evil was associated with something so easily identified, what do you think the response would be? A drow walking down the street would be more dangerous than a tiger. In theory, the person playing a drow could wear a mask 24x7*, but that's not practical. It wouldn't take long before people would question what they were hiding and why. Again, cue the torches and pitchforks. So I limit races in large part because of internal consistency. But there's also a more fundamental reason. Humanoid races in my campaign can have evil as part of their DNA. Orcs (or drow) are not evil because of nurture, they are evil because that is their core nature. Yeah, that's kind of old school, but an orc is not just misunderstood human with bad makeup. They're orcs. Evil, nasty brutes. Just like that tiger will never be truly tame or a beholder will always be evil. P.S. vampires don't sparkle in the sun in my campaign either. [I] *Unfortunately the technology to create one-way vision doesn't exist and even a full helm allows people to see your eyes. I don't see how a mask could be effective at close distances unless it's magic. Magical options to permanently disguise yourself are limited, and there are counters.[/I] [/QUOTE]
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