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Am I punishing these players too much/little?
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<blockquote data-quote="KarinsDad" data-source="post: 1267665" data-attributes="member: 2011"><p>I think taking players aside for a private conversation is totally ok as long as it is for short periods of time (typically 3 minutes or less in my game, but even a 10 minute conversation would be ok) and it happens infrequently (probably 6 times in 60 hours of gaming in our current campaign).</p><p></p><p>However, there are just some things that the other players should just not know at all or it will affect their playing. I don't care if they are a Demigod of Roleplaying and can segregate in game and out of game knowledge, it will affect them.</p><p></p><p>For example, PC1 turns into a lyncanthrope and none of the other PCs know about it. This is knowledge that the other players just shouldn't have until the appropriate point in time.</p><p></p><p></p><p>As for punishing players, I do not bother with metagaming ways to do that. If a player does something inappropriate in game, I reward him appropriately in game. For example, a good PC murders someone, the authorities will be all over him if they know about it. If they do not know, then he might get away with it, at least for a while (but typically not in a world of magic where secrets can more easily be unearthed, someone might eventually come along and try to blackmail or arrest the PC).</p><p></p><p>If a player does something inappropriate out of game, the other players usually handle it for me (which hasn't happened in my current campaign, but I have had problems with a few people in the past). If the other players did not handle it (like it appears happened in the original posters game), I would just tell that person that it is inappropriate behavior and I would move on. I wouldn't "punish the player". That's not my job as DM. I'm not his Mom.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1267665, member: 2011"] I think taking players aside for a private conversation is totally ok as long as it is for short periods of time (typically 3 minutes or less in my game, but even a 10 minute conversation would be ok) and it happens infrequently (probably 6 times in 60 hours of gaming in our current campaign). However, there are just some things that the other players should just not know at all or it will affect their playing. I don't care if they are a Demigod of Roleplaying and can segregate in game and out of game knowledge, it will affect them. For example, PC1 turns into a lyncanthrope and none of the other PCs know about it. This is knowledge that the other players just shouldn't have until the appropriate point in time. As for punishing players, I do not bother with metagaming ways to do that. If a player does something inappropriate in game, I reward him appropriately in game. For example, a good PC murders someone, the authorities will be all over him if they know about it. If they do not know, then he might get away with it, at least for a while (but typically not in a world of magic where secrets can more easily be unearthed, someone might eventually come along and try to blackmail or arrest the PC). If a player does something inappropriate out of game, the other players usually handle it for me (which hasn't happened in my current campaign, but I have had problems with a few people in the past). If the other players did not handle it (like it appears happened in the original posters game), I would just tell that person that it is inappropriate behavior and I would move on. I wouldn't "punish the player". That's not my job as DM. I'm not his Mom. [/QUOTE]
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