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Am I reading high level barbarian Indomintable Might correctly?
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<blockquote data-quote="CapnZapp" data-source="post: 7076347" data-attributes="member: 12731"><p>Your examples are misleading as to how good this ability really is. The ability is much more like "take 10" than you'd think, only expressed in a fancy mechanic.</p><p></p><p>With 18 Strength, your bonus is +10 (proficiency +6, strength +4) and you effectively can't roll less than 8.</p><p></p><p>If you somehow get 24 Strength at this time, your bonus changes, robbing the ability of some of the thunder: to +13 (proficiency +6, strength +7) and you effectively can't roll less than +11.</p><p></p><p>You could probably change it to "you may take 10 on Strength checks" with absolutely zero impact on your campaign. It's not as if there is time to make very many such checks left anyway, you're already level 18. </p><p></p><p style="margin-left: 20px"><em>Very high level abilities are vastly overrated. In almost every case, they should have been made much more impressive, if the aim was for them to have some actual impact on the narrative. In nine cases out of ten, you will gain much more utility out of a strong mid- or low-level ability in all possible ways to look at it. Put simply (and roughly), forget every ability you haven't acquired during levels 1-10 with high level spells as possibly the sole exception. This tells me every level 15-20 ability should be equal in power to a buff spell of the highest levels. And they are most assuredly not. In some cases you are given insultingly trivial stuff that ceased to be impressive as soon as you left the training levels.</em></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7076347, member: 12731"] Your examples are misleading as to how good this ability really is. The ability is much more like "take 10" than you'd think, only expressed in a fancy mechanic. With 18 Strength, your bonus is +10 (proficiency +6, strength +4) and you effectively can't roll less than 8. If you somehow get 24 Strength at this time, your bonus changes, robbing the ability of some of the thunder: to +13 (proficiency +6, strength +7) and you effectively can't roll less than +11. You could probably change it to "you may take 10 on Strength checks" with absolutely zero impact on your campaign. It's not as if there is time to make very many such checks left anyway, you're already level 18. [INDENT][I]Very high level abilities are vastly overrated. In almost every case, they should have been made much more impressive, if the aim was for them to have some actual impact on the narrative. In nine cases out of ten, you will gain much more utility out of a strong mid- or low-level ability in all possible ways to look at it. Put simply (and roughly), forget every ability you haven't acquired during levels 1-10 with high level spells as possibly the sole exception. This tells me every level 15-20 ability should be equal in power to a buff spell of the highest levels. And they are most assuredly not. In some cases you are given insultingly trivial stuff that ceased to be impressive as soon as you left the training levels.[/I][/INDENT] [/QUOTE]
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Am I reading high level barbarian Indomintable Might correctly?
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